the page about Organoids



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Size chart for Organoids featured throughout my fics.


I like Organoids, and they play a huge role in my fanfiction.
This page details my theories on Organoid physiology, per my fanfic canon.
THIS IS NOT OFFICIAL BY ANY MEANS. Don't be stupid and assume that it is.


 

Zinou's unofficial guide to
Organoid Physiology
  
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  Organoids are semi-organics, hence their name ... organic Zoid. They're the literal bridge for the gap between a Zoid and its pilot. In the anime and manga, we see Organoids do all sorts of spiffy things, but never once get an explanation or idea of the 'hows' or 'whys'. This brief summary of Organoid physiology attempts to answer some of those questions, breaking down with explanation several individual systems' functioning. This is also pretty blunt. Like you'd read in a textbook, maybe. Fair warning. [Please note, this is more for the anime Organoids than the manga ones. I'm familiar with the manga, but I don't have it. A few of the details (story, Organoid, and otherwise) differ drastically in the manga, so I'm not approaching it with this. Sorry.]

  The main aspects I'm approaching are:

  -Senses
   -Nervous system
   -Circulatory system/Core function
   -Psuedo-respiratory function

   -What's with those goddamn wires?
   -Reproductive function


Integumentary, skeletal, and muscular function/systems don't quite apply. Put briefly, Organoids have 2 'layers' of 'skin', their armor and then the structure beneath. Its thickness and strength varies depending on the Organoid. Organoids also don't have 'muscles' in a sense, but complex systems of servos and whatnot. They have skeletons that form their base frame, to which their body structures are permanently attached.


---Sensory function

Sight: Organoids have binocular vision that's quite acute. Because their optics are on the sides of their heads and set only slightly forwards, they have very little range about them that doesn't fall at least into the periphreal sights. Organoids can see in color, but they can see further above and below the spectrum than humans/Zoidians can. (i.e. infrared and ultraviolet light is visible) Their optics have no lids, but are a very thick, durable, glass-like material. Optics light when active and dim when not ... because (yes, I have a reason, run away) when they have their 'eyes open', so to speak, electric current runs across their equivalent of a retina. Like predators, Organoids have a tapetum lucidum-like layer; so combined with the energy their eyes use to see and what light is around them, their optics 'light' when in-use. (Also works in the dark, since they can make use of otherwise-invisible lighting ... and they're their own light-source, in a sense.)

Smell: Organoids are equipped with psuedo-respiratory intakes [more on that in a moment]. The slotted nostrils on their snouts and sides of their face (configuration can vary) are lined with olfactory sensors. So yes, they can smell things.

Touch: Organoids are armored, metallic creatures ... meaning they don't have sensation of 'touch' as one'd usually define it. Their touch-sense is a detection of energy; auras, basically. To this they're quite sensitive, and usually able to detect things not only touching them, but simply being nearby or approaching!

Taste: Organoids have 'tongues', but the tongue is simply used for manipulation and helping to hold things in their mouths (any animal's 'third hand'.) Organoids don't eat things for nutrition or energy, and thus lack a taste sense. [On a related note, there is no 'digestive' system in an Organoid either. They create no waste .. they feed solely on energy.]

Hearing: Organoids' audials are located in their heads, and configured something like a reptile's ears. There is no external structure bar (varies with configuration, of course) countours. The intakes on the sides of their heads also serve to collect sound. Hearing is an Organoid's least-developed sense (besides taste, which doesn't exist), but by no means does this equate that they have bad hearing. Given the chore of pinpointing presence without use of sight, it's found that they seek others out through a mix of sound and 'sense', that is, their extended, energy-sensing 'touch' capability. [It's very difficult for a living creature to surprise or sneak up on an Organoid. Inorganic/nonliving threats are much bigger a problem for them.]


---Nervous system

Short and sweet: Organoids have brains consisting of cells not unlike the "memory cells" found in Zoids. They're not removable, however, and instead of being rod-like shapes, are more a twist-together. This performs basically the same function as the convolutions in organic brains: more space/info packed into a tighter area. This 'brain' is wired in a normal nervous-system fashion to the rest of the body. Organoids have spinal cords, running from their brain-stem, to their core, and down to their tails.

If Organoids had two Most Important Pieces, it would be their Core, and their head. They need their heads. Zoid heads can be lopped off without too severe a consequence, but Organoids, unless promptly helped, would likely die. Decapitation is one of few ways to actually inflict fatal damage to an Organoid. [Pleasant.]


---Circulatory system/Core function

Organoids have a silver, blood-like medium that flows through their body. This serves as lubrication (think oil) to their various pieces and parts. It also 'delivers' energy throughout the body, but this is a secondary, and not sole function. Organoids do not have physical hearts and their blood is not constantly pumped through them. Instead, their circulatory system functions alot like humans' lymphatic system [not explaining, if you don't know, look it up], dependent upon movement. A spleen-like sac sits above and behind the Core, fulfilling a similar role.

Organoid Cores themselves are small, compared to Zoid Cores. Usually about the size of a basketball, they can be larger or smaller depending on the Organoid. The Cores are situated to the far back of an Organoid's chest, set between where the shoulderblades would be on the outside. As we all know, Cores are important, hence its location in probably the most well-armored part of the Organoid.

For the most part, like Zoids, and Organoid's survival depends on that of its Core. If the Core is destroyed, so is the Organoid.

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Cutaway: Organoid guts!


---Psuedo-respiratory function

Organoids do not breathe. They don't subsist on oxygen intake, and infact, don't need oxygen at all. They can, and do, however, take air in and out of their bodies. It's used to cool themselves off, something like an odd form of panting. The intakes (nostrils/vents) on their faces and necks are where this exchange occurs. (This also keeps the person inside them from suffocating.) Organoids are hollow (having no viscera whatsoever) and therefore lack lungs .. so how do they get air in and out of themselves?

Simply, if needed, they can uncoil an amount of wiring inside their body, basically creating a bellows. This acts as an on-demand 'lung', able to draw air in and expel it again. So. Organoids can sneeze, snort, and 'appear to breathe'.


--What's with those goddamn wires?

The 'wiring' inside an Organoid serves ... just about every purpose imaginable. The wiring plays a part in circulatory, psuedo-respiratory, and reproductive systems. And as also about a bajillion extra prehensile limbs, it helps the Organoids tote their bondmates (or anything else they want to) around.

Organoids have LOTS and LOTS of this wiring, and a lot of people probably wonder gee, where does it all fit (especially WHEN they're toting someone around inside.) Avoiding the retarded explanation of subspace [*clutches head*], their wiring flattens when it retracts. It's stored in coils in a thin layer around their torsos/chests/belly, and when needed, uncoils and expands. The wires are composed of several layers, and they're hollow.

Circulatory: The wires forming part of the vessels/veins system for transporting the 'blood' throughout the body. If you make an Organoid bleed, you've obviously punctured a wire, as it's very difficult to severe or cut into any of the other mains through which their 'blood' travels.

Respiratory: As was mentioned, these wires can form a collective 'diaphragm' when necessary.

Reproductive: Below..

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Yes, you must be able to fit inside if you expect to be teleported around.


--Reproductive function:

Going to try to keep this as brief and clean as humanly possible. :P

Basically, the concept of male/female plugs/hose couplings/whathaveyou applies. Organoids have BOTH (hence their ability to be either gender depending on bondmate -- or as was discussed, bondmate's preference .....[god that sounds wrong]) types.

Yes, Organoids are hermaphrodites. But they are not capable of self-reproduction, like (wild) Zoids can be. To reproduce, there must be a pair of Organoids 'set' to be the opposite sex. It works just as any coupling does, the fertilization of egg cells. Viable, these cells adhere to the insides of the 'wiring', and once fertilized, there's a chemical/signal/something which essentially prevents that length of wire from retracting. After a period of gestation the developing eggs are deposited onto/into a Zoid Core to further grow, where they remain until ready to hatch.

As one may imagine, a pregnant Organoid can't easily carry its bondmate/etc while it's pregnant. In early stages, bonding/teleportation would still be possible, but in later stages (depending also on the size of the developing clutch) there isn't physically enough room to accomodate someone inside. Space is already limited enough.. XD

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Figure it out. XD


Random ficbits:

Organoids' coloration (provided they're with their bondmate from birth) is influenced by the desires of their bondmates. Noel is red because Leon prefers it. Likewise, Pter is the same blue shade of the Pteras because Jaime really cared for it. Jeg, on the other hand, obeys the Wild Eagle's passions; hence it's the greenish color of the Raynos. (This also explains Ambient and Specula's colors.)

Zoid Cores have an outer, supported layer of armor which Organoids must bypass to fuse with the Zoid. Organoids fuse by interfacing with the Zoid (via wiring and Core-to-Core contact). Especially receptive/developed/powerful Zoids and Organoids are able to "mutually fuse," twining temporary, rapid growths of Core-fibers with the Organoid's own fusion. Though this exponentially increases the Zoid's initial power gain, it diminishes its endurance. (This behavior, heavily encouraged by the Rei-quah, was often seen with Shadow.)   



That's all for now! Comments, flames, arched brows and WTFs are welcome. ;p



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