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TMs

01: Focus Punch. Powerful, but makes the user flinch if hit by the foe.

02: Dragon Claw. Hooks and slashes the foe with long, sharp claws.

03: Water Pulse. Generates an ultrasonic wave that may confuse.

04: Calm Mind. Raises SP. ATK and SP.DEF by focusing the mind.

05: Roar. A savage roar that makes the foe flee from the battle.

06: Toxic. Poisons the foe with a toxin that gradually worsens.

07: Hail. Summons a hailstorm that hurts all types except ICE.

08: Bulk Up. Bulks up the body to boost both ATTACK and DEFENCE.

09: Bullet Seed. Shoots 2 to 5 seeds in a row to strike the foe.

10: Hidden Power. The attack power varies among different Pokemon.

11:

12: Taunt. Enrages the foe so it can only use attack moves.

13: Ice Beam. Fires an icy cold beam that may freeze the foe.

14: Blizzard. A vicious snow-and-wind attack that may freeze the foe.

15: Hyper Beam. Powerful, but needs recharging the next turn.

16: Light Screen. Creates a wall of light that negates SP. ATK damage.

17: Protect. Negates all damage, but may fail if used in succession.

18: Rain Dance. Raises the power of WATER-type moves for 5 turns.

19: Giga Drain. Recovers half the HP of the damage this move inflicts.

20: Safeguard. Prevents status abnormaity with a mystical power.

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22:

23: Iron Tail. Slams the foe with a hard tail. It may lower DEFENSE.

24: Thunderbolt. A powerful electric attack that may cause paralysis.

25: Thunder. Strikes the foe with a thunderbolt. It may paralyze.

26: Earthquake. Causes a quake that has no effect on flying foes.

27: Return. The more the user likes you, the more powerful this move.

28: Dig. Digs underground the 1st turn, then strikes next turn.

29: Psychic. A powerful psychic attack that may lower SP.DEF.

30: Shadow Ball. Hurls a dark lump at the foe. It may lower SP.DEF.

31: Brick Break. Destroys barriers like LIGHT SCREEN and causes damage.

32: Double Team. Creates illusory copies to enhance elusiveness.

33: Reflect. Creates a wall of light that weakens physical attacks.

34: Shock Wave. Zaps the foe with a jolt of electricity that never misses.

35:

36: Sludge Bomb. Hurls sludge at the foe. It may poison the foe.

37: Sandstorm. Causes a sandstorm that hits the foe over several turns.

38: Fire Blast. A powerful fire attack that may burn the foe.

39: Rock Tomb. Stops the foe from moving with rocks. May lower SPEED.

40:

41:

42: Facade. Raises ATTACK when poisoned, burned, or paralysed.

43: Secret Power. Adds an effect to attack depending on the location.

44: Rest. The user sleeps for two turns to recover health and status.

45: Attract. Makes it tough to attack a foe of the opposite gender.

46: Thief. While attacking, it may steal the foe's held item.

47: Steel Wing. Spreads hard-edged wings and slams into the foe.

48: Skill Swap. Switches abilities with the foe on the turn this is used.

49: Snatch. Steals the effects of the move the foe is trying to use.

50: Overheat. Enables full-power attack, but sharply lowers SP.ATK.

HMs:

01: Cut. Attacks the foe with sharp blades or claws. (can cut down small trees blocking the way)

02: Fly. Flies up on the first turn, then attacks next turn. (can fly to any visited town or city)

03: Surf. Creates a huge wave, then crashes it down on the foe. (can go over rivers and seas on the back of your Pokemon)

04: Strength. Builds enormous power, then slams the foe. (can move unmovable boulders by walking into them)

05: Flash. Looses a powerful blast of light that reduces accuracy. (can light up dark places)

06: Rock Smash. A rock-crushingly tough attack that may lower DEFENSE. (can crush unmovable rocks that block the way)

07: Waterfall. Attacks the foe with enough power to crush waterfalls. (can go up waterfalls when using SURF)

08: Dive. Dives underwater the 1st turn, then attacks next turn. (can dive underwater when SURFing over a dark blue patch of water)

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