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TMs | 01: Focus Punch. Powerful, but makes the user flinch if hit by the foe. 02: Dragon Claw. Hooks and slashes the foe with long, sharp claws. 03: Water Pulse. Generates an ultrasonic wave that may confuse. 04: Calm Mind. Raises SP. ATK and SP.DEF by focusing the mind. 05: Roar. A savage roar that makes the foe flee from the battle. 06: Toxic. Poisons the foe with a toxin that gradually worsens. 07: Hail. Summons a hailstorm that hurts all types except ICE. 08: Bulk Up. Bulks up the body to boost both ATTACK and DEFENCE. 09: Bullet Seed. Shoots 2 to 5 seeds in a row to strike the foe. 10: Hidden Power. The attack power varies among different Pokemon. 11: 12: Taunt. Enrages the foe so it can only use attack moves. 13: Ice Beam. Fires an icy cold beam that may freeze the foe. 14: Blizzard. A vicious snow-and-wind attack that may freeze the foe. 15: Hyper Beam. Powerful, but needs recharging the next turn. 16: Light Screen. Creates a wall of light that negates SP. ATK damage. 17: Protect. Negates all damage, but may fail if used in succession. 18: Rain Dance. Raises the power of WATER-type moves for 5 turns. 19: Giga Drain. Recovers half the HP of the damage this move inflicts. 20: Safeguard. Prevents status abnormaity with a mystical power. 21: 22: 23: Iron Tail. Slams the foe with a hard tail. It may lower DEFENSE. 24: Thunderbolt. A powerful electric attack that may cause paralysis. 25: Thunder. Strikes the foe with a thunderbolt. It may paralyze. 26: Earthquake. Causes a quake that has no effect on flying foes. 27: Return. The more the user likes you, the more powerful this move. 28: Dig. Digs underground the 1st turn, then strikes next turn. 29: Psychic. A powerful psychic attack that may lower SP.DEF. 30: Shadow Ball. Hurls a dark lump at the foe. It may lower SP.DEF. 31: Brick Break. Destroys barriers like LIGHT SCREEN and causes damage. 32: Double Team. Creates illusory copies to enhance elusiveness. 33: Reflect. Creates a wall of light that weakens physical attacks. 34: Shock Wave. Zaps the foe with a jolt of electricity that never misses. 35: 36: Sludge Bomb. Hurls sludge at the foe. It may poison the foe. 37: Sandstorm. Causes a sandstorm that hits the foe over several turns. 38: Fire Blast. A powerful fire attack that may burn the foe. 39: Rock Tomb. Stops the foe from moving with rocks. May lower SPEED. 40: 41: 42: Facade. Raises ATTACK when poisoned, burned, or paralysed. 43: Secret Power. Adds an effect to attack depending on the location. 44: Rest. The user sleeps for two turns to recover health and status. 45: Attract. Makes it tough to attack a foe of the opposite gender. 46: Thief. While attacking, it may steal the foe's held item. 47: Steel Wing. Spreads hard-edged wings and slams into the foe. 48: Skill Swap. Switches abilities with the foe on the turn this is used. 49: Snatch. Steals the effects of the move the foe is trying to use. 50: Overheat. Enables full-power attack, but sharply lowers SP.ATK.
HMs: 01: Cut. Attacks the foe with sharp blades or claws. (can cut down small trees blocking the way) 02: Fly. Flies up on the first turn, then attacks next turn. (can fly to any visited town or city) 03: Surf. Creates a huge wave, then crashes it down on the foe. (can go over rivers and seas on the back of your Pokemon) 04: Strength. Builds enormous power, then slams the foe. (can move unmovable boulders by walking into them) 05: Flash. Looses a powerful blast of light that reduces accuracy. (can light up dark places) 06: Rock Smash. A rock-crushingly tough attack that may lower DEFENSE. (can crush unmovable rocks that block the way) 07: Waterfall. Attacks the foe with enough power to crush waterfalls. (can go up waterfalls when using SURF) 08: Dive. Dives underwater the 1st turn, then attacks next turn. (can dive underwater when SURFing over a dark blue patch of water) You are one of visitors. | ||