Drop Zones where sign of darkness takes you depends on where you are in the
lands.
Town |
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Drop Zone |
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Wehnimer's Landing |
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Misty Void |
IceMule |
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Commerce Burrow, Giantman Path (southeast of town) |
Trail to Icemule from Landing |
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Ice Cave |
Teras Isle |
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Old Manor, Dark Altar (west side of town) |
Pinefar |
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Trading Post, Second Floor Alcove |
River's Rest |
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Dark Alley (northeast of the bank). |
Solhaven |
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Kracken Manor Wine Cellar, Nexus |
Ta'Illistim |
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Cavern |
Ta'Vaalor |
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Catacombs, Central Chamber |
Zul Logoth |
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Secret Cavern |
Shadow Valley |
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the ledge at the crevice |
Darkstone |
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Wentoph |
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Ta'Faendryl |
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On trail to Ta'Illistim from Landing |
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Depends what part of the trail you are closer to. |
Rift |
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Commerce Burrow, Giantman Path (southeast of town) |
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Town |
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How to get out |
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IceMule |
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[Commerce Burrow, Giantman Path]
An ancient oak tree marks the southeastern corner of Icemule Trace. Towering
high overhead, the tree is surrounded by a small grassy field. A lone owl
calls from somewhere within the branches, its haunting voice fading into
the night. Obvious paths: west.
To get out: w, nw, e, e, n, n, w, n, w, w, w, w. You are in TC! |
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Landing |
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[Council, Misty Void]
You are totally surrounded by dense mist. All directions are the same, yet
all directions hold different possibilities.
Obvious exits: north, south, east, west, northeast, northwest, southeast,
southwest, up, down, out.
To get out go any direction and you will end up in the North or West road
in the city. |
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River's Rest |
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[River's Rest, Dark Alley]
Off the beaten path and slightly seedy, the alley is dark and cool. An occasional
voice drifts down the alley from the southwest and a few folks wander by.
Set off to one side of the path is a small shabby shop sporting a sign, which
hangs by one hinge and squeaks whenever a stray breeze happens by. Facing
you is what appears to be the back door of a well kept building. At the end
of the alley is a large building with a sign hanging over its large double
doors. Obvious paths: southwest.
To get out: sw, w, n, go path. You are at the Town Commons! |
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Solhaven |
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[Wine Cellar, Nexus]
Murals on the walls depict various scenes from the life and times of the
earlier years of the Turamzzyran Empire. Soft tinkling sounds and the scent
of wild roses fill the room giving it a light and carefree atmosphere. Swaying
gently back and forth from the heavy chain that holds it securely to the
ceiling, the prisms of a multifaceted crystal chandelier create a musical
sound. The crystal prisms refract the light and lengthen the shadows over
the walls and floor. You also see the High Taskmaster.
Obvious exits: north, south, east, west.
To get out: s, e, s, e, out, climb wall, n, n, n, n, n, n, nw, nw. You are
in North Market! |
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Ta'Vaalor |
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[Catacombs, Central Chamber]
Elaborately etched gold sconces inlaid with sparking moonglae opals adorn
both sides of the archway, casting a warm glow over the area. Imbedded within
the walls are pieces of gems, which sparkle brilliantly under the glow from
the torches. A black velvet tapestry raised with silver stitching, depicting
a thin, pale-skinned, black-haired woman holding a golden key in her hand,
hangs opposite the granite arch. You also see a carved granite arch. Obvious
exits: north, south.
To get out: s, go hallway, out, search, go crevice, s, s, s, s, s, s, s,
climb ladder, w, go door, w, go door, n, n, go hatch, climb grate, s. You
are in front of the Ta'Vaalor Theatre! |
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Teras |
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[Old Manor, Dark Altar]
Three torches are set against the north wall in iron sconces crafted as skeletal
hands. The reddish glow dances off of the sculptures set in each corner.
Four black glaes drakes stand upright, wings spread, their claws thrust into
the ceiling. The drakes' ruby eyes are fixed on the black ora altar in the
center of the room. It is trimmed with gold flecks, which glow red in the
quavering light. You also see a dark shaft.
Obvious exits: south. |
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To get out:
::touch teeth:: You reach out to touch the jagged maw of the
drake...
::touch teeth:: You reach out to touch
the jagged maw of the drake...You gasp in pain as the teeth of
thehe drake rip your flesh forcing it
to bleed freely!The shock of the wound stuns you!
::touch left wing:: You rub your bleeding right hand along the left
wing of the drake.
::touch right wing:: You rub your bleeding right hand along the right
wing of the drake.
The eyes of the small drake flash violet once and then dim.
The blood slowly drips down the wings of the small drake. A dull crimson
glow comes from the eyes of the drakes in the corners of the room...
The blood on the wings of the drake hangs on the bottom tips as if suspended
there...
Finally, one drop breaks free from the tip of each wing landing on the altar
with a *hiss*.
A roar of sound and a blinding flash of light fill the room! The world falls
out from under you, all of your senses filled with crimson light and the
deafening roar of the drakes!
As your vision clears, you see...
[Old Manor, Dining Room]
Squeezing past a collapsed archway, you gaze upon an immense oak table stretching
the length of the room. Ornately carved dragons form the table legs, their
claws giving the illusion of melding into the floor. Eerily, the table is
still highly polished and unscathed by the destruction around it, as if nary
a flame had licked upon it. You can't help but wonder why the impoverished
residents of the area never carted it off. You also see some battered stairs.
Obvious exits: south, east.
To get out: s, out, s, s, climb fence, ne, e, s, s, you are at the west docks! |
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Taillistim |
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[Cavern]
The sound of dripping water echoes off of the rough walls of the cave. Large
torches burn wildly, causing shadows to dance across the uneven stone surfaces.
A few steps lead up to an old altar that stands against one wall. In the
other direction, the light fades away into a deep, dark cavern. Small mirrors
are scattered along the wall of a large shaft that leads upward into blackness,
and one large mirror is suspended just above the rock floor directly underneath
the shaft. You also see a passage leading into darkness. Obvious paths:
none.
::go steps::
[Cavern, Altar]
An old, dusty altar is set in the center of this small raised area. The wall
behind the altar is bare except for a row of five rickety colored levers
connected to a thick rope which leads upward. The torch light flickers ominously
across the walls and pillars that brace the heavy stone ceiling. You also
see some steps. Obvious paths: none.
::look altar::
There is a strange grid on the altar. Five rows are labeled with numbers
and five columns are labeled with colors. A red glow illuminates Yellow 4,
Blue 3, Brown 3, Red 4, and Green 1
Now you have to pull each lever until they match the corresponding number.
Better be fast as the positions change place after a couple of minutes!
::pull yellow lever::
You pull a yellow lever. The rope connected to the levers twists somewhat,
and you hear a distant groaning of turning gears. The lever is now in the
fourth position.
::pull blue lever::
You pull a blue lever. The rope connected to the levers twists somewhat,
and you hear a distant groaning of turning gears. The lever is now in the
third position.
::pull brown lever::
You pull a brown lever. The rope connected to the levers twists somewhat,
and you hear a distant groaning of turning gears. The lever is now in the
third position.
::pull red lever::
You pull a red lever. The rope connected to the levers twists somewhat, and
you hear a distant groaning of turning gears. The lever is now in the fourth
position.
::pull green lever::
You pull a green lever. The rope connected to the levers twists somewhat,
and you hear a distant groaning of turning gears. The lever is now in the
first position.
To get out: go steps, go passage, go opening, out, e, e, e, e, go grate,
n, n, n, e, n, go hall. You are in the Hall of Patrons! |
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Skins for tasks and where to find them.
Skin |
Animal |
Found |
boar tusks |
great boar |
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cobra skins |
cobras |
slither creek, Landing |
coyote tails |
coyotes |
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crocodile snouts |
crocodiles |
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ghoul nails |
lesser ghoul |
under crypt in gy |
ghoul scrapings |
greater ghoul |
under crypt in gy |
goblin skins |
goblins |
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kobold scalps |
mongrel kobolds |
before ocoma vale |
kobold skins |
kobolds |
kobold village |
manticore tails |
manticores |
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mummy shrouds |
lesser mummy |
crypt in gy |
ogre tusks |
large ogres |
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orange shelfae crests |
shelfae warlord |
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orc hides |
lesser orcs |
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panther pelts |
panthers |
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puma hides |
pumas |
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shelfae crests |
shelfae chieftain |
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shelfae scales |
shelfae soldier |
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skeleton bones |
skeleton |
gy, |
spider legs |
greater spider |
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thrak hides |
thraks |
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troll scalps |
thunder trolls |
wentoph, |
troll skins |
cave trolls |
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urgh hides |
urghs |
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warhorse jaws |
skeletol warhorse |
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wolverine pelts |
wolverines |
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