Video slots dollar 728x90

Winking Eye

Simu Explains:

Hybrid spell users who rely on both the Elemental and Spiritual Spheres, Sorcerers concentrate on spells of disruption and destruction. Their primary spells deal with the annihilation of animate and inanimate matter. While this is a difficult profession to learn early on, Sorcerers have the potential to be extremely powerful and deadly. They can not, however, learn as many utility and defensive spells as do Wizards or Clerics.

Spheres: Spiritual, Elemental 
Prime stats: Aura, Wisdom 
Mana stats: Aura, Wisdom 
Spell Circles: Minor Elemental, Minor Spiritual, Sorcerer Base 

Sorcerer Circle

Spell & Mneumonic

Spell#

Type

Duration

Mana

Effect

Blood Burst BLOODBURST

701

Attack

Immediate

1mp

When cast upon a healthy target (which has failed its warding), this will result in bleeding of at least 5/rounds from the neck, and will do an equivalent amount of damage with the cast. Each successive casting will increase the bleeding by "opening the floodgates."

Mana Disruption MANADISRUPT

702

Attack

Immediate

2mp

Casting Mana Disruption at a target causes it to suffer bone and tissue damage as if it had fallen a long distance. The greater the target fails it spirit warding failure, the greater the damage. There is additional internal damage done (hidden), which will be relative to the severity of the injury.

Corrupt Essence CESSENCE

703

Attack

15secs

3mp

This spell corrupts the target's connection to its essence resources, preventing it from casting spells, but not from prepping them.

This spell is extremely hard to resist

Phase
PHASE

704

Utility

Immediate

4mp

This will momentarily cause an object to "fade" from existence, allowing the Sorcerer to pass through it briefly. This allows the caster to pass through most forms of doors, reach into closed containers and possibly remove the contents, and in some cases will allow passage through magical portals.

Disintegrate DISINTEGRATE

705

Attack

Immediate

5mp

When the target fails its warding this spell causes the target's flesh to literally melt away, causing some very serious wounds on higher rolls. The spell also works on beings who have no flesh to disintegrate, melting away their ethereal form. Casting from STANCE OFFENSIVE increases the damage done by Disintegrate

Mind Jolt MINDJOLT

706

Attack

1 sec per warding failure

6mp  

Casting Mind Jolt at a target causes its brain to be jolted by a minor electrical shock, whose phase is in opposition to the synaptic network communication, causing the target to be stunned.

Eye Spy
EYESPY

707

Attack

30 secs per level, max. 10 minutes

7mp

One of the caster's eyes grows tiny batlike wings and is able to fly away from the caster. The caster has complete control over the eye and will be able to see through it. The eye is controlled similarly to the Call Familiar spell via the TELL command.

Usage

Limb Disruption LIMBDISRUPT

708

Bonus

Immediate

8mp

A most painful spell: Depending on the warding failure, Limb Disruption can cause one of the target's limbs to break and/or explode. The caster may hit a target's right or left hand, arm, or leg.

Quake
QUAKE

709

Attack

Immediate

9mp

A minor quake is caused in the caster's location, and all adjacent rooms.

Energy Maelstrom MAELSTROM

710

Attack

Variable

10mp

Maelstrom gives a Sorcerer the ability to summon dark energy to swirl around him or her, creating a fierce storm. It is a potent spell, which can be very dangerous to bystanders.

Pain Infliction
PAIN

711

Attack

Immediate

11mp

Target takes between 20% and 35% of total health in damage on successful warding failures. More extreme successes may induce a Roundtime (RT) in the target.

Cloak of Shadows SHADOWS

712

Defense/Attack

600 secs +60 secs for every Sorcerer spells known

12mp

Cloak of Shadows does two things. Firstly it acts as a defense. The second benefit of this spell is its retribution effect.

More info

Nightmare NIGHTMARE

713

Attack

1 sec per warding failure, max 90 secs

13mp

Each person and creature has its own specific worst nightmare, which the Sorcerer is able to summon with this spell.

Scroll Infusion

714

Utility

***

14mp

With this spell, Sorcerers are able to utilize magical artifacts to fully unlock the magic found within scrolls.

Curse
CURSE

715

Attack

Variable

15mp

There are six known curses at the disposal of all Sorcerers.

More Info

Disease
DISEASE

716

Attack

Variable

16mp

This spell can inflict an extremely debilitating disease on the target based on how badly the spirit warding has failed.

Evil Eye
EVILEYE

717

Attack

Variable

17mp

They say the eyes are the window to the soul. Certainly the target of this spell will believe this to be the case, as the Sorcerer summons the power to instill fear into the very root of the target's being.

Torment TORMENT

718

Attack

***

18mp

This spell allows a Sorcerer to summon a demonic force to do battle with the target of the spell. The demonic force, however, seeks some source for its rage and will turn on its summoner if it cannot successfully attack its target.

Dark Catalyst DARKCAT

719

Attack

Immediate

19mp

Targets of this spell will have their magical energy, be it elemental or spiritual, ripped from them and converted into raw force which will damage them in the form of heat, cold, electricity, and/or impact crits.

More Info

Implosion
IMPLOSION

720

Attack

Immediate

20mp

This spell will destroy all of the air around the target(s) in a specific area, subjecting them to 'vacuum' injuries.

Minor Summoning MSUMMON

725

Utility

***

25mp

Minor and relatively weak, but chaotic, creatures from a demonic plane will be able to be summoned with this spell.

Animate Dead ANIMATEDEAD

730

Attack

Immediate - Not yet implemented

30mp

A Sorcerer is able to animate a recently deceased creature with this spell. Some creatures will retain a large portion of the knowledge they had while they were alive and the skilled Sorcerer will be able to command those creatures to use this knowledge.

This spell is enhanced by training in the Sorcerous Lore, Necromancy skill.

Ensorcell ENSORCELL

735

**

Not yet implemented

35mp

Nothing is yet known about this spell.

Unnamed

740

**

Not yet implemented

40mp

Nothing is yet known about this spell.

Demonic Control

750

Variable

Not yet implemented

50mp

This spell will allow the caster to summon specific, unique demons to (hopefully) do the caster's bidding. Woe to the caster who loses control of this type of demon. The immediate effects would most likely include something extremely unpleasant.

*Important:  To learn more about these spells and their usage, Click Here

^ back to top ^

Simutronics® is a registered trademark and service mark of Simutronics Corporation. All rights reserved. The GemStone ® IV game is copyright © 1987-2004 Simutronics Corp. All rights reserved. GemStone ® is a registered trademark of Simutronics Corp. All rights reserved.

This page created & maintained by Jypsie Calbot
© 2004 Jypsie's Elanthian Library
All rights reserved.

Changing LINKS