
Simu Explains: |
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Rangers are semi-spell users, combining skill at arms with spiritual magic. While they can only throw spells of limited power, their magic enhances their considerable skill with weapons. Ranger spells are especially potent outdoors, as many deal with manipulating nature. They are also fairly adept at learning to maneuver and use devices, both magical and mundane. One of the most versatile professions, Rangers have a flexibility that pure arms or spell users can not match. Spheres: Arms, Spiritual Prime stats: Dexterity, Intuition Mana stats: Wisdom Spell Circles: Minor Spiritual, Ranger Base Special commands SENSE - Allows Rangers to determine the terrain and climate of an area by examining the flora and fauna.
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Ranger Circle |
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Spell & Mneumonic |
Spell# |
Type |
Duration |
Mana |
Effect |
Natural Colors NTRCOLOR |
601 |
Defense |
600 secs +20 secs for every Ranger spell known, stackable |
1mp |
This spell attunes the target with their surroundings, making him or her more difficult to see, and correspondingly more difficult to attack, giving the caster +10 to their DS. Activities such as hiding and stalking are also easier while this spell is in effect. |
Resist Elements RESELEM |
602 |
Defense |
1200 secs +60 secs for every Ranger spell known, stackable |
2mp
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This spell will create an area of near-constant temperature around the caster, offering protection against extreme forms of heat, cold, and electricity (attack or otherwise). |
Foraging FORAGE |
603 |
Utility |
15 seconds per level, stackable |
3mp |
While under the effect of this spell, the caster's sense of the plant-life in the local area is greatly heightened. |
Skinning SKINNING |
604 |
Utility |
60 seconds, stackable |
4mp |
This spell will make the caster more dexterous and better able to skin a carcass. While this spell lasts a very short time, it will add significantly to the caster's skill with the skinning knife. |
Whispering Willow WHISWILLOW |
605 |
Utility |
30 seconds per level |
5mp |
This spell will allow the caster to project his or her voice over a long distance, while having it remain but a mere whisper. When attempting to communicate with someone who is also outdoors, the natural surroundings of the area will carry the caster's voice to whomever s/he wishes to speak with. |
Phoen's Strength PHOENSTR |
606 |
Bonus |
900 secs +30 secs per Ranger spell known, stackable |
6mp |
Phoen, god of the sun and husband of Oleani, lends his great strength to the caster when this spell is cast. This spell will increase the caster's inner strength, giving him or her +10 to AS for the duration of the spell. This spell may only be cast outdoors. |
Sounds SOUNDS |
607 |
Attack |
1200 secs +60 secs for every Minor Spirit spell known; stackable |
7mp |
This spell creates distracting sounds all around the target, making them less able to defend themselves. |
Camouflage CAMOUFLAGE |
608 |
Bonus |
Immediate |
8mp |
While outdoors, the caster of this spell will be able to use the surroundings to blend in with such success as to be effectively invisible. |
| Sunburst SUNBURST | 609 | Utility | Immediate | 9mp | A great pulse of light will come from the caster's hand when this spell is cast, causing all those hidden to become obvious to all in the room. |
| Tangle Weed TANGLE | 610 | Attack | Variable | 10mp | This level-based spell will cause a vine to animate (or grow) in a particular area and begin to lash about at creatures in the area. |
| Mass Colors MASSCOLOR | 611 | Defense | 900 secs +30 secs for every Ranger spell known, stackable | 11mp | This will allow the caster's entire group to feel the effects of the first level spell, Natural Colors, for a longer duration. |
| Breeze
BREEZE |
612 | Utility | 3 seconds per level, not stackable, not refreshable | 12mp | This spell will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. |
| Self Control SELFCONTR | 613 | Defense | 1200 secs +60 secs for every Ranger spell known, stackable | 13mp | This powerful spell will allow the caster to focus his or her will, as
well as energy from the natural surroundings, and set up a powerful protection
field around themselves.
Mana cost does not increase. |
| Imbue
IMBUE |
614 | Utility | Immediate | 14mp | Imbue allows a Ranger to take a piece of natural, organic material and alter it by channeling energy into the object, changing its basic structure. The result will allow the object to be turned into a magical item by someone with the spell Magic Item Creation. |
| Call Swarm CALLSWARM | 615 | Attack | Variable, not stackable, not refreshable | 15mp | Using his/her innate ability to interact with nature, the ranger summons insects from the surrounding area to swarm against a foe. The venomous bites of the swarm of insects and their distracting noise aid the ranger on the battleground |
| Spike Thorn SPIKETHORN | 616 | Attack | Immediate | 16mp | This spell will cause large, spiked thorns to grow under the target which will very likely damage him/her/it. |
| Sneaking SNEAKING | 617 | Utility | 300 secs +20 secs for every Ranger spell known, stackable | 17mp | When active, this spell will allow the caster to control all sound that emanates from his or her body, allowing a greater chance of hiding, sneaking, and stalking. |
| Mobility MOBILITY | 618 | Bonus | 900 seconds +30 seconds for every Ranger spell known, stackable | 18 +1 for every 5 bonus. | This spell will increase the Ranger's ability to react to maneuver attacks by providing the defense equivalent of 20 Dodging skill ranks, +1 for every Ranger spell known over 618. |
| Mass Calm MASSCALM | 619 | Attack | Variable, refreshable | 19mp | An experienced ranger is adept in all forms of animal empathy. With this spell, the ranger takes the right non-threatening actions, says the correct soothing words, and makes calming gestures in order to sedate all creatures in the room. Although this spell has a short duration, it is very difficult to ward against. |
| Resist Nature RESISTNATURE | 620 | Utility | Variable | 20mp | This spell allows a ranger to infuse leather armors with resistances to weeds, spikethorns, and elements. |
| Nature's Touch NATURETCH | 625 | Utility | 300 secs +10 secs for every Ranger spell known; not stackable; refreshable | 25mp | Once cast, the ranger with this spell active will feel the power of nature surround him or her no matter where they are. This means the caster will be able to summon the energy to cast a lower level spell as if they were outside, even if they are inside. |
| Animal Companion ANIMALCOM | 630 | Attack/Utility | Special | 30mp | Once a ranger is attuned enough to nature to cast the 30th level spell in their circle, they are able to summon forth a beast of the wild to serve as their companion. |
| Unnamed | 635 | . | Not yet implemented | . | Nothing is yet known about this spell. |
| Wall of Thorns WALLTHORNS | 640 | . | Variable; not stackable; refreshable | 40mp | Casting this spell creates a wall of living thorns around the ranger. |
| Unnamed | 650 | . | Not yet implemented | . | Nothing is yet known about this spell. |
*Important: For more complete information and usage on these spells, Click Here. |
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