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Winking Eye

Simu Explains:

Rangers are semi-spell users, combining skill at arms with spiritual magic. While they can only throw spells of limited power, their magic enhances their considerable skill with weapons. Ranger spells are especially potent outdoors, as many deal with manipulating nature. They are also fairly adept at learning to maneuver and use devices, both magical and mundane. One of the most versatile professions, Rangers have a flexibility that pure arms or spell users can not match.

Spheres: Arms, Spiritual 
Prime stats: Dexterity, Intuition 
Mana stats: Wisdom 
Spell Circles: Minor Spiritual, Ranger Base 

Special commands

SENSE - Allows Rangers to determine the terrain and climate of an area by examining the flora and fauna.

Ranger Circle

Spell & Mneumonic

Spell#

Type

Duration

Mana

Effect

Natural Colors

NTRCOLOR

601

Defense

600 secs +20 secs for every Ranger spell known, stackable

1mp

This spell attunes the target with their surroundings, making him or her more difficult to see, and correspondingly more difficult to attack, giving the caster +10 to their DS. Activities such as hiding and stalking are also easier while this spell is in effect.

Resist Elements RESELEM

602

Defense

1200 secs +60 secs for every Ranger spell known, stackable

2mp

This spell will create an area of near-constant temperature around the caster, offering protection against extreme forms of heat, cold, and electricity (attack or otherwise).

Foraging FORAGE

603

Utility

15 seconds per level, stackable

3mp

While under the effect of this spell, the caster's sense of the plant-life in the local area is greatly heightened.

Skinning SKINNING

604

Utility

60 seconds, stackable

4mp

This spell will make the caster more dexterous and better able to skin a carcass. While this spell lasts a very short time, it will add significantly to the caster's skill with the skinning knife.

Whispering Willow WHISWILLOW

605

Utility

30 seconds per level

5mp

This spell will allow the caster to project his or her voice over a long distance, while having it remain but a mere whisper. When attempting to communicate with someone who is also outdoors, the natural surroundings of the area will carry the caster's voice to whomever s/he wishes to speak with.

Phoen's Strength PHOENSTR

606

Bonus

900 secs +30 secs per Ranger spell known, stackable

6mp  

Phoen, god of the sun and husband of Oleani, lends his great strength to the caster when this spell is cast. This spell will increase the caster's inner strength, giving him or her +10 to AS for the duration of the spell. This spell may only be cast outdoors.

Sounds SOUNDS

607

Attack

1200 secs +60 secs for every Minor Spirit spell known; stackable

7mp

This spell creates distracting sounds all around the target, making them less able to defend themselves.

Camouflage CAMOUFLAGE

608

Bonus

Immediate

8mp

While outdoors, the caster of this spell will be able to use the surroundings to blend in with such success as to be effectively invisible.

Sunburst SUNBURST 609 Utility Immediate 9mp A great pulse of light will come from the caster's hand when this spell is cast, causing all those hidden to become obvious to all in the room.
Tangle Weed TANGLE 610 Attack Variable 10mp This level-based spell will cause a vine to animate (or grow) in a particular area and begin to lash about at creatures in the area.
Mass Colors MASSCOLOR 611 Defense 900 secs +30 secs for every Ranger spell known, stackable 11mp This will allow the caster's entire group to feel the effects of the first level spell, Natural Colors, for a longer duration.
Breeze

BREEZE

612 Utility 3 seconds per level, not stackable, not refreshable 12mp This spell will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds.
Self Control SELFCONTR 613 Defense 1200 secs +60 secs for every Ranger spell known, stackable 13mp This powerful spell will allow the caster to focus his or her will, as well as energy from the natural surroundings, and set up a powerful protection field around themselves.

Mana cost does not increase.

Imbue

IMBUE

614 Utility Immediate 14mp Imbue allows a Ranger to take a piece of natural, organic material and alter it by channeling energy into the object, changing its basic structure. The result will allow the object to be turned into a magical item by someone with the spell Magic Item Creation.
Call Swarm CALLSWARM 615 Attack Variable, not stackable, not refreshable 15mp Using his/her innate ability to interact with nature, the ranger summons insects from the surrounding area to swarm against a foe. The venomous bites of the swarm of insects and their distracting noise aid the ranger on the battleground
Spike Thorn SPIKETHORN 616 Attack Immediate 16mp This spell will cause large, spiked thorns to grow under the target which will very likely damage him/her/it.
Sneaking SNEAKING 617 Utility 300 secs +20 secs for every Ranger spell known, stackable 17mp When active, this spell will allow the caster to control all sound that emanates from his or her body, allowing a greater chance of hiding, sneaking, and stalking.
Mobility MOBILITY 618 Bonus 900 seconds +30 seconds for every Ranger spell known, stackable 18 +1 for every 5 bonus. This spell will increase the Ranger's ability to react to maneuver attacks by providing the defense equivalent of 20 Dodging skill ranks, +1 for every Ranger spell known over 618.
Mass Calm MASSCALM 619 Attack Variable, refreshable 19mp An experienced ranger is adept in all forms of animal empathy. With this spell, the ranger takes the right non-threatening actions, says the correct soothing words, and makes calming gestures in order to sedate all creatures in the room. Although this spell has a short duration, it is very difficult to ward against.
Resist Nature RESISTNATURE 620 Utility Variable 20mp This spell allows a ranger to infuse leather armors with resistances to weeds, spikethorns, and elements.

More info Here

Nature's Touch NATURETCH 625 Utility 300 secs +10 secs for every Ranger spell known; not stackable; refreshable 25mp Once cast, the ranger with this spell active will feel the power of nature surround him or her no matter where they are. This means the caster will be able to summon the energy to cast a lower level spell as if they were outside, even if they are inside.
Animal Companion ANIMALCOM 630 Attack/Utility Special 30mp Once a ranger is attuned enough to nature to cast the 30th level spell in their circle, they are able to summon forth a beast of the wild to serve as their companion.
Unnamed 635 . Not yet implemented . Nothing is yet known about this spell.
Wall of Thorns WALLTHORNS 640 . Variable; not stackable; refreshable 40mp Casting this spell creates a wall of living thorns around the ranger.
Unnamed 650 . Not yet implemented . Nothing is yet known about this spell.

*Important:  For more complete information and usage on these spells, Click Here.

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