
Minor Elemental Circle |
For: Bards, Sorcerers, Rogues, Warriors, Wizards
Minor Elemental |
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Spell & Mneumonic |
Spell# |
Type |
Duration |
Mana |
Effect |
Elemental Defense I ELEMDEF1 |
401 |
Defense |
1200 secs +60 secs for every Minor Elemental spell known, stackable |
1mp |
+5 to all DS types, +5 to elemental warding defense This spell affords some minor protection from all attack types. |
Presence PRESENCE |
402 |
Utility |
2 secs per level |
2mp
|
When this spell is cast, it will improve the ability of the caster to detect any hidden or invisible people in the room. |
Picking Enhancement PKENHANCE |
403 |
Bonus |
30 secs +1 sec per level; stackable |
3mp |
Picking Enhancement assists the spell's target in manual and magical lockpicking attempts.
|
Disarm Enhancement DSENHANCE |
404 |
Bonus |
30 secs +1 sec per level; stackable |
4MP |
Disarm Enhancement assists the target in manual and magical disarming attempts.
|
Elemental Detection ELEMDETECT |
405 |
Utility |
Immediate |
5MP |
When cast on a person or creature, the spell may reveal the nature of any spells that may currently be in effect. When cast on an object, this spell may reveal the nature and an estimate of the number of charges stored in an item. |
Elemental Defense II ELEMDEF2 |
406 |
Defense |
1200 secs +60 secs for every Minor Elemental spell known, stackable
|
6mp
|
+10 to all DS types, +10 to Elemental Target Defense (ETD) This spell affords some moderate protection from all attack types |
Unlock UNLOCK |
407 |
Utility |
Immediate |
7mp
|
Unlock can cause typical closed and/or locked containers or doors to pop open. The percentage chance of success is primarily based on the caster's level and Aura bonus. |
Disarm DISARM |
408 |
Utility
|
Immediate |
8mp
|
This spell disarms most traps found on containers or doors. The chance of success is primarily based on the caster's level and Aura bonus. |
| Elemental Blast
ELEMBLAST |
409 | Attack | Immediate | 9mp | This spell is an attack against the target using pure elemental power. The target character or creature that fails a warding check is subjected to an injury. The severity of the injury is based on the degree of the warding failure. |
| Elemental Wave
ELEMWAVE |
410 | Attack | Immediate | 10mp | This spell causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area. |
| Elemental Blade
ELEMBLADE |
411 | Utility | 4 strikes per level | 11mp | This spell adds a magical +20 bonus to a weapon and provides that weapon with the ability to inflict intermittent blasts of special types of damage. |
| Weapon Deflection
WPDEFLECT |
412 | 60 secs + (5 * difference in level between caster and target) (not cumulative, minimum 60 sec.) | 12mp | This spell will cause the target to suffer a -25 AS penalty. The spell is not subject to a warding attempt, making it virtually impossible for foes to defend against (unless the target is immune to magic). | |
| Elemental Saturation
ELEMSAT |
413 | Attack | 10 seconds per level | 13mp | This spell causes the target to suffer a -25 penalty to all warding checks.
This spell is subject to a warding check at normal modifications. |
| Elemental Defense III
ELEMDEF3 |
414 | Defense | 1200 secs +60 secs for every Minor Elemental spell known, stackable | 14mp | +20 to all DS types, +15 to Elemental Target Defense (ETD)
This spell affords powerful protection from all attack types |
| Elemental Strike
ELEMSTRIKE |
415 | Attack | Immediate | 15mp | This spell is a powerful attack against the target using pure elemental power. |
| Piercing Gaze
PIERCEGAZE |
416 | Utility | Immediate | 16mp | This spell allows the caster to see into, behind or under containers of all types. |
| Elemental Dispel
ELEMDISPEL |
417 | Attack | Immediate | 17mp
|
When cast on a character or creature, this spell will have one of three
effects...Info
|
| Mana Focus
MANAFOCUS |
418 | Utility | 60 secs per level; not cumulative or refreshable | 18mp | This spell allows the caster to temporarily gather the local elemental
forces, creating a minor Mana Focus. Note that this is not an earthnode.
|
| Mass Elemental Defense
MASSEDEF |
419 | Defense | 1200 secs +60 secs for every Minor Elemental spell known | 19mp | +20 to all DS types, +15 to Elemental Target Defense (ETD) to all characters joined to the caster. |
| Magic Item Creation
MAGICITEM |
420 | Utility | permanent | 20mp | This spell allows the caster to imbed a known spell into a specially prepared object. Some very powerful spells cannot be imbedded. |
| Elemental Targetting
ELEMTARG |
425 | Bonus | 900 secs +30 secs for every Minor Elemental spell known | 25mp | This self-casting spell provides a bonus to AS & CS attacks |
| Elemental Barrier
ELEMBARR |
430 | Defense | 900 secs +30 secs fore every Minor Elemental spell known | 30mp | This self-casting spell provides a bonus to all types of defense. |
| Major Elemental Wave
MAJRWAVE |
435 | Attack | Immediate | 35mp | This spell causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area. |
| Unnamed | 440 | . | . | Not yet implemented | Nothing is yet know about this spell. |
| Unnamed | 450 | . | . | Not yet implemented | Nothing is yet know about this spell. |
*Important: For more info & usage on these spells...Click Here |
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