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Winking EyeUpdated Aug 15th, 2005

Major Spirit Circle

For: Cleric, Empath

Major Spirit

Spell & Mneumonic

Spell#

Type

Duration

Mana

Effect

Calm

CALM

201

Attack

5 secs per warding failure

1mp

Under the influence of this spell, the target is soothed and calmed, inhibiting them from engaging in aggressive behavior.

Spirit Shield

SSHIELD

202

Defense

1200 secs +60 secs for every Major Spirit spell known

Mana cost is a base of 2, +1 for every 3 DS over 10

The caster uses his or her Spiritual powers to influence the surrounding Spirits to provide additional physical protection to the target of the spell.

Manna

MANNA

203

Utility

Immediate

3mp

Through the use of this spell, the caster calls into being special food with potent qualities.

Unpresence

UNPRESENCE

204 Utility 1200 secs +60 secs for every Major Spirit spell known 4mp Through this spell, spiritual forces are invoked to protect the target of the spell from many magical means of location. While persons with this spell in effect on them will not find it any easier to initially conceal themselves in a hiding place, they will find that it improves their ability to remain hidden when others search for them.
Light

LIGHT

205 Bonus 60 secs per level 5mp The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the spell is cast.
Darkness

DARKNESS

206 Bonus 60 secs per level 6mp Being similar to the Light spell, this spell invokes the Spirits of Shadow and Darkness to dim the illumination in the immediate area where the spell is cast.
Purify Air

PURIFYAIR

207 Bonus 1200 secs +60 secs for every Major Spirit spell known 7mp This potent manipulation of spiritual forces that lie within each of us bolsters the ability of the target person to withstand the ravages of a hostile environment. The effect gives enhanced warding against gaseous poisons, in some circumstances allows the person to actually breathe underwater, and according to some reports has allowed persons to survive in total vacuum.
Living Spell

LIVESPELL

208 Utility Immediate 8mp This spell enables the caster to transfer a prepared spell from another person.
Untrammel

UNTRAMMEL

209 Utility immediate 9mp By channeling his or her will, the caster is able to use this spell to dissolve the webs cast by both natural and magical spiders of all sizes.
Silence

SILENCE

210 Attack 30 secs + warding failure in secs 10mp Through the spiritual forces, the caster is able to influence the Spirits of Sound to place a pall of silence over the target of this spell.
Bravery

BRAVERY

selfcast

211 Bonus 1200 secs +60 secs for every Major Spirit spell known 11mp

This spell enables the caster to draw upon the surrounding Lesser Spirits for additional courage and confidence in battle.
Interference

INTERFERE

212 Attack (MjS spell ranks/5 + 10 + (warding failure*3)) ; capped at 120 secs 12mp The caster of this spell is able to use the spiritual forces to exert influence over the Lesser Spirits in the immediate area to interfere with the actions of the target person or creature.
Minor Sanctuary

MINRSANCT

213 Utility 60 seconds per level 13mp By mustering the power of the surrounding Lesser Spirits, the caster is able to employ this spell to create an area that is relatively safe from danger.
Bind

BIND

214 Attack 13 seconds + warding failure 14 MP + 1 for every 8 levels over 14 of the target, capped at 40. The caster uses this spell to call upon the surrounding Lesser Spirits to hold the target person or creature immobile.
Heroism

HEROISM

selfcast

215 Bonus 1200 secs +60 secs for every Major Spirit spell known 15MP plus 1 per 3 AS bonus over 25. The caster of this spell is able to draw additional fortitude from the surrounding Lesser Spirits.
Frenzy

FRENZY

216 Attack 2 secs * warding failure 16mp The caster employs this spell to drive the target person or creature into an intense state of combat frenzy.
Mass Interference MASSINT 217 Attack (MjS spell ranks/5 + 10 + (warding failure*3)) ; capped at 120 seconds ?mp This spell is the mass attack version of Interference. As such, it will affect all creatures/characters in a room rather than a single target.

Including others in the caster's group will keep them from getting hit by this spell.

Spirit Servant

SERVANT

218 Utility 600 secs +10 secs for every Major Spirit spell known 18mp Creates a spiritual creature that accompanies the caster.

Spell Shield SPSHIELD 219 Bonus 1200 secs +60 secs for every Major Spirit spell known 19mp Through the use of this spell, the caster is able to call upon the Spirits of Power to form a powerful barrier against magical attacks.
Major Sanctuary

MJSANCT

220 Utility 30 secs per level 20mp This extremely powerful spell allows the caster to call into being a magical portal leading to a special place of safety. The caster is able to call upon their special relationship with their patron Greater Spirit or Lord of Liabo to provide them with a place of refuge in which they may rest and practice their arts and skills in relative safety
Transference

TRANSFER

225 Utility Immediate 25mp The caster of this spell is able to use the spiritual forces to transfer themselves to the physical location of the target individual. Transference of this type is effective on the caster only, and some magical or natural occurrences may prevent this spell from operating properly
Unnamed 230 . . Not yet implemented The exact nature of this spell is unknown at this time.
Unnamed 235 . . Not yet implemented The exact nature of this spell is unknown at this time.
Unnamed 240 . . Not yet implemented The exact nature of this spell is unknown at this time.
Unnamed 250 . . Not yet implemented The exact nature of this spell is unknown at this time.

*Important: To learn more about these spells and their usage, Click Here

Jypsie's Empath Journal


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