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Winking Eye

Major Elemental

For:  Wizards

Major Elemental

Spell & Mneumonic

Spell#

Type

Duration

Mana

Effect

Sleep

SLEEP

501

Attack

5 secs per level

1mp

A very relaxed feeling will overcome the target of this spell and dull its senses, possibly causing it to fall into a magically induced slumber.

Spell Store

SPELLSTORE

502

Utility

Special

2mp

After casting this spell, the caster can then cast any of his or her other spells which will stay prepared for an extended period of time. The spell to be stored must be cast within 30 seconds after Spell Store.

Thurfel's Ward

THURWARD

503

Defense

1200 secs +60 secs for every Major Elemental spell known, stackable

3 +1 for every 3 DS bonus over 20.

With a few quick gestures, you can cause glowing specks of sparkling silver energy begin to spin around you.

Slow

SLOW

504

Attack

60 secs

4MP

Makes the air surrounding its victim viscous, effectively slowing down all actions.

Hands of Tonis

HANDTONIS

505

Attack/Utility

5 secs +1 sec per 2 warding failure

5MP

Named in honor of the Arkati with similar powers, the Hand of Tonis spell harnesses the power of the element of air to steal the breath from its target, thereby stunning them! This spell is also useful to blow away clouds and clear clutter from the area.

Haste

HASTE

506

Utility

60 secs

6mp  

In a not completely understood manner, invoking the magic of this spell distorts time around the target.

Elemental Deflection

DEFLECT

507

Defense

600secs +15secs for every Major Elemental spell known, stackable

7 +1 for every 3 bonus

Elemental Deflection provides a bonus of +20 DS (Melee, Ranged, and Bolt DS), +1 for every 2 Major Elemental spells known over 507. Overtraining in Major Elemental spell ranks does not yield additional bonus past the caster's level

Elemental Bias

ELEMBIAS

508

Defense

600 secs +30 secs for every Major Elemental spell known, stackable

8mp

It works like Elemental Deflection by creating an invisible minor shield around the caster, but this one works against magical attack spells by adding +20 to elemental warding defense.

Strength

STRENGTH

509 Bonus 600 seconds +30 seconds for every Major Elemental spell known 9mp An ancient spell which has long been a part of a wizard's spell book. This spell enables you to better utilize your body and thus cause an apparent increase in strength.
Hurl Boulder

HURLBOULDER

510 Attack Immediate 10mp A small boulder is shot from the palm of the caster to slam into an opponent with devastating force. This is an elemental attack spell and uses the Aimed Spells skill. The spell will become more effective with increased training in Elemental Lore, Earth.
Floating Disk

FLOATDISK

511 Utility Special 11mp This spell, believed to be one of Melgorehn's inventions, creates an insubstantial disk that follows you for an indefinite duration of the spell and allows for the temporary hauling of many items.
Ice Patch

ICEPATCH

512 Attack/Utility Variable 12mp Allows a caster to create a large patch of slippery ice, covering much of the surrounding area.
Elemental Focus

ELEMFOCUS

513 Bonus 600 secs + 30 seconds for every Major Elemental spell known, stackable 13mp This spell will give the caster/target a bonus of +20 to their spell AS and a penalty of -40 to their physical AS.
Stone Fist

STONEFIST

514 Attack Approximately 15 secs + 1/4 warding 14mp Using the elemental powers of Earth, the Wizard is able to conjure a massive stone fist. This fist will grab on to the enemy, leaving it rooted where it stands, and hampering combat. The Wizard may then direct the stone fist to weaken the foe into submission, enabling him to attack with the final blow.  Stonefist commands
Rapid Fire

RAPIDFIRE

515 Utility 5 seconds per level 15mp Used to augment attack spells, in particular elemental attack spells.
Mana Leech

MANALEECH

516 Attack/Bonus Immediate On a successful cast, 1 mana. On failed casts, 16 mana. Casting this spell at a target forms a mystical conduit between the caster and the target.
Charge Item

CHARGEITEM

517 Utility Variable 17mp + This spell enables you to redirect your mana into a magical focus. This focus must be a specially treated gem of at least 1000 silvers in value.
Cone of Lightning

CONELIGHT

518 Attack Immediate 18mp While Major Shock is quite powerful, it still is not a suitable defense against multiple opponents. Because of this, the Cone of Lightning spell was researched. It strikes as hard as a Major Shock, but the bolt arcs out in all directions and can hit many nearby targets.
Immolation

IMMOLATION

519 Attack Immediate 19mp This spell releases incredible destruction by fire when the target fails a warding roll.
Stone Skin

STONESKIN

520 Defense 600 secs + 30 secs for every Major Elemental spell known, not stackable, refreshable 20mp Manipulating the elemental forces within his body, the caster forms a layer of hard stone that shifts with his movements.
Meteor Swarm

525 Attack Variable 25mp Perhaps one of the most destructive spells known to spell users is Meteor Swarm. The caster throws his or her arms skyward while uttering the phrases of invocation.
Unnamed 530 . . Not yet implemented Nothing is yet known about this spell.
Unnamed 535 . . Not yet implemented Nothing is yet known about this spell.
Unnamed 540 . . Not yet implemented Nothing is yet known about this spell.
Unnamed 550 . . Not yet implemented Nothing is yet known about this spell.

*Important:  For more complete information and usage on these spells, Click Here

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