
Major Elemental
For:
Wizards
Major Elemental |
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Spell & Mneumonic |
Spell# |
Type |
Duration |
Mana |
Effect |
Sleep SLEEP |
501 |
Attack |
5 secs per level |
1mp |
A very relaxed feeling will overcome the target of this spell and dull its senses, possibly causing it to fall into a magically induced slumber. |
Spell Store SPELLSTORE |
502 |
Utility |
Special |
2mp |
After casting this spell, the caster can then cast any of his or her other spells which will stay prepared for an extended period of time. The spell to be stored must be cast within 30 seconds after Spell Store. |
Thurfel's Ward THURWARD |
503 |
Defense |
1200 secs +60 secs for every Major Elemental spell known, stackable |
3 +1 for every 3 DS bonus over 20.
|
With a few quick gestures, you can cause glowing specks of sparkling silver energy begin to spin around you. |
Slow SLOW |
504 |
Attack |
60 secs |
4MP |
Makes the air surrounding its victim viscous, effectively slowing down all actions. |
Hands of Tonis HANDTONIS |
505 |
Attack/Utility |
5 secs +1 sec per 2 warding failure |
5MP |
Named in honor of the Arkati with similar powers, the Hand of Tonis spell harnesses the power of the element of air to steal the breath from its target, thereby stunning them! This spell is also useful to blow away clouds and clear clutter from the area. |
Haste HASTE |
506 |
Utility |
60 secs |
6mp
|
In a not completely understood manner, invoking the magic of this spell distorts time around the target. |
Elemental Deflection DEFLECT |
507 |
Defense |
600secs +15secs for every Major Elemental spell known, stackable |
7 +1 for every 3 bonus
|
Elemental Deflection provides a bonus of +20 DS (Melee, Ranged, and Bolt DS), +1 for every 2 Major Elemental spells known over 507. Overtraining in Major Elemental spell ranks does not yield additional bonus past the caster's level |
Elemental Bias ELEMBIAS |
508 |
Defense
|
600 secs +30 secs for every Major Elemental spell known, stackable |
8mp |
It works like Elemental Deflection by creating an invisible minor shield around the caster, but this one works against magical attack spells by adding +20 to elemental warding defense. |
| Strength
STRENGTH |
509 | Bonus | 600 seconds +30 seconds for every Major Elemental spell known | 9mp | An ancient spell which has long been a part of a wizard's spell book. This spell enables you to better utilize your body and thus cause an apparent increase in strength. |
| Hurl Boulder
HURLBOULDER |
510 | Attack | Immediate | 10mp | A small boulder is shot from the palm of the caster to slam into an opponent with devastating force. This is an elemental attack spell and uses the Aimed Spells skill. The spell will become more effective with increased training in Elemental Lore, Earth. |
| Floating Disk
FLOATDISK |
511 | Utility | Special | 11mp | This spell, believed to be one of Melgorehn's inventions, creates an insubstantial disk that follows you for an indefinite duration of the spell and allows for the temporary hauling of many items. |
| Ice Patch
ICEPATCH |
512 | Attack/Utility | Variable | 12mp | Allows a caster to create a large patch of slippery ice, covering much of the surrounding area. |
| Elemental Focus
ELEMFOCUS |
513 | Bonus | 600 secs + 30 seconds for every Major Elemental spell known, stackable | 13mp | This spell will give the caster/target a bonus of +20 to their spell AS and a penalty of -40 to their physical AS. |
| Stone Fist
STONEFIST |
514 | Attack | Approximately 15 secs + 1/4 warding | 14mp | Using the elemental powers of Earth, the Wizard is able to conjure a massive stone fist. This fist will grab on to the enemy, leaving it rooted where it stands, and hampering combat. The Wizard may then direct the stone fist to weaken the foe into submission, enabling him to attack with the final blow. Stonefist commands |
| Rapid Fire
RAPIDFIRE |
515 | Utility | 5 seconds per level | 15mp | Used to augment attack spells, in particular elemental attack spells. |
| Mana Leech
MANALEECH |
516 | Attack/Bonus | Immediate | On a successful cast, 1 mana. On failed casts, 16 mana. | Casting this spell at a target forms a mystical conduit between the caster and the target. |
| Charge Item
CHARGEITEM |
517 | Utility | Variable | 17mp + | This spell enables you to redirect your mana into a magical focus. This focus must be a specially treated gem of at least 1000 silvers in value. |
| Cone of Lightning
CONELIGHT |
518 | Attack | Immediate | 18mp | While Major Shock is quite powerful, it still is not a suitable defense against multiple opponents. Because of this, the Cone of Lightning spell was researched. It strikes as hard as a Major Shock, but the bolt arcs out in all directions and can hit many nearby targets. |
| Immolation
IMMOLATION |
519 | Attack | Immediate | 19mp | This spell releases incredible destruction by fire when the target fails a warding roll. |
| Stone Skin
STONESKIN |
520 | Defense | 600 secs + 30 secs for every Major Elemental spell known, not stackable, refreshable | 20mp | Manipulating the elemental forces within his body, the caster forms a layer of hard stone that shifts with his movements. |
| Meteor Swarm
|
525 | Attack | Variable | 25mp | Perhaps one of the most destructive spells known to spell users is Meteor Swarm. The caster throws his or her arms skyward while uttering the phrases of invocation. |
| Unnamed | 530 | . | . | Not yet implemented | Nothing is yet known about this spell. |
| Unnamed | 535 | . | . | Not yet implemented | Nothing is yet known about this spell. |
| Unnamed | 540 | . | . | Not yet implemented | Nothing is yet known about this spell. |
| Unnamed | 550 | . | . | Not yet implemented | Nothing is yet known about this spell. |
*Important: For more complete information and usage on these spells, Click Here |
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