
Simu Explains: |
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Empaths have the natural ability to transfer wounds from others to their own bodies. They then use their recuperative powers drawn from the spiritual realm of magic to heal themselves. They are rewarded by the gods and their patients as well for such selflessness. Their primary spells concentrate on self-healing, but they also have access to other spells more useful in combat. It is difficult, but not impossible for Empaths to gain skill in weapons and armor, though heavier armor types may adversely affect their ability to cast spells. Spheres: Spiritual Prime stats: Wisdom, Influence Mana stats: Wisdom, Influence Spell Circles: Minor Spiritual, Major Spiritual, Empath Base |
Empath Circle |
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A Empath can MEDITATE in order to gain SPs, MPs, HPs, and Stamina at a faster
rate. |
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Spell & Mneumonic |
Spell# |
Type |
Duration |
Mana |
Effect |
Heal (Blood) HEAL |
1101 |
Utility |
Immediate |
1mp |
Restores10 to 50 HPs. |
Limb Repair LIMREP |
1102 |
Utility |
Immediate |
2mp |
Reduces the severity of the caster's fresh limb wounds. The RT for healing is decreased with training in Mental Lore, Transformation. |
System Repair SYSREP |
1103 |
Utility |
Immediate |
3mp |
Reduces the severity of the caster's fresh nervous system injuries. The RT for healing is decreased with training in Mental Lore, Transformation. |
Head Repair HEDREP |
1104 |
Utility |
Immediate |
4mp |
Reduces the severity of the caster's fresh nervous system injuries. The RT for healing is decreased with training in Mental Lore, Transformation. |
Organ Repair ORGREP |
1105 |
Utility |
Immediate |
5mp |
Reduces the severity of the caster's fresh organ injuries. |
Bone Shatter BONESHATTER |
1106 |
Attack |
Immediate |
6mp |
As is evident by its title, this spell shatters the bones of the target on a successful cast, using the Empath's CS. Depending upon which bones are affected by this spell, the target could be killed instantly. |
Adrenal Surge SURGE |
1107 |
Utility |
Immediate
|
7mp |
The caster causes the target to experience a short surge of adrenaline, increasing the targets strength for a moment, causing them leap to their feet. It has been noted by some adventurers that this increased strength can be so exceptional that webs have been broken. |
Empathy EMPATHY |
1108 |
ATTACK |
5sec +1sec for evey 2 warding failure, max 30sec |
8mp |
When successfully cast, Empathy will stimulate a target to induce a panic reaction. |
| Empathic Focus
FOCUS |
1109 | Bonus/Defense | 360sec +20sec for every Empath spell known
|
9mp +1 for every 3 DS bonus over 25. | The caster remembers past injuries and channels those memories into a sharp, short-lived focus increasing physical AS by +15, TD by +15, and DS by +25. |
| Sensations
SENSE |
1110 | Utility | Immediate | 10mp | The caster is able to sense the minds of other adventurers and some creatures in the surrounding areas. This intrusion may be noticed and cause a backlash. |
| Limb Scar Repair
LIMSCAR |
1111 | Utility | Immediate | 11mp | Reduces the severity of scars on the caster's limbs.
The RT for healing is decreased with training in Mental Lore, Transformation. |
| System Scar Repair
SYSSCAR |
1112 | Utility | Immediate | 12mp | Reduces the severity of old damage to the caster's nervous system.
The RT for healing is decreased with training in Mental Lore, Transformation. |
| Head Scar Repair
HEDSCAR |
1113 | Utility | Immediate | 13mp | Reduces the severity of scars on the caster's head or neck.
The RT for healing is decreased with training in Mental Lore, Transformation. |
| Organ Scar Repair
ORGSCAR |
1114 | Utility | Immediate | 14mp | Reduces the severity of scars on the caster's organs.
The RT for healing is decreased with training in Mental Lore, Transformation. |
| Unnamed | 1115 | . | Not yet implemented | . | Nothing is yet known about this spell |
| Cry for Help
CRY |
1116 | Utility | Immediate | 16mp | The caster enables the target to see through their eyes for one moment. Sufficiently trained adventurers have been known to pass additional information concerning the health as well. |
| Empathic Link
EMPLINK |
1117 | Attack | 20sec + (warding failure * 2) | 17mp 8 + (Critter Level/10) | Creates an empathic link between two targeted opponents of the same type. |
| Herb Production
HERBPROD works only outdoors |
1118 | Utility | Immediate | 18mp | Causes a random herb to grow instantly on the ground. There is no way to predict which herb will grow, or how useful it will be. Sometimes a useless herb will result. |
| Strength of Will
WILL |
1119 | Defense | 600 sec +10 sec for every Empath spell known | 19 +1 for every 3 bonus over 12. | Increases the caster's mental agility, providing the caster with a slightly faster response to avoid attacks. +12 bonus to TD and DS (Melee, Bolt, and Ranged). Empaths improve on this with +1 for every 2 Empath spells known over 1119 (maximum +50 bonus). |
| Unnamed | 1120 | . | Not yet implemented | . | Nothing is yet known about this spell. |
| Trolls Blood
TROBLD |
1125 | Utility | 15 seconds per level | 25mp | Imbues the caster's blood with the regenerative powers of trolls. Subconscious thought directs these recuperative powers to damaged areas. As long as the caster remains mostly inactive, the caster's wounds will reduce and scars can fade at the cost of 1 + the cost to heal similar minor damage. |
| Intensity
INTENSITY
|
1130 | Bonus/Defense | 600 seconds +10 seconds for every Empath spell known | 30 +1 for every 3 AS/DS bonus over 20. | Allows the Empath to increase their intensity by providing +20 to both
AS and DS (Bolt, Melee, and Ranged AS/DS), + 1 AS/DS for every two Empath
spells known beyond 30, uncapped.
This spell is no longer stance dependent. |
| Unnamed | 1135 | . | Not yet implemented | . | Nothing is yet known about this spell. |
| Empathic Dispel
EMPDIS |
1140 | Attack | Immediate | 1140 | Allows the caster to break the target's connection to the spirit realm, causing spiritually related spells to fail. Upon successful cast, two or more spells may be dispelled. |
| Unnamed | 1150 | . | Not yet implemented | . | Nothing is yet known about this spell. |
*Important: To learn more about these spells and their usage, Click Here |
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Jypsie's Empath Journal is under construction at this time.
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