
Simu Explains: |
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Clerics tap their power from the spiritual realm, a source of power rooted within the deities of Elanthia. As masters of this spiritual power, Clerics follow many paths; some as simple priests, others as crusaders devoted to preserving life whether by use of their spells or by dint of arms. Through their spell mastery, Clerics may commune with deities, resurrect the dead, protect themselves and their comrades and banish the undead. Clerics can gain skill at arms, but they must devote more time and energy to it than non-spell users. Heavier armor may adversely affect their ability to cast spells. Spheres: Spiritual Prime stats: Wisdom, Intuition Mana stat: Wisdom Spell Circles: Minor Spiritual, Major Spiritual, Cleric Base
Special commands MEDITATE - Allows you to meditate on the day's events, aiding in mana and spirit recovery. Meditation requires one's full attention; speaking or taking actions will interrupt your deep thoughts.
APPRAISE
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Cleric Circle |
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Spell & Mneumonic |
Spell# |
Type |
Duration |
Mana |
Effect |
Prayer of Holding I HOLDING |
301 |
Attack |
Variable - The duration of the hold is based on the amount of energy a cleric can gather and the power of the creature target. |
proportionate to half the target level (max 20). |
The Prayer of Holding spell allows you to interfere with the evil controlling principle of an undead creature for a time. This can render them in a "sleep like" state (although they do not fall down) for the period of its duration. |
Smite SMITE |
302 |
Attack |
Immediate |
based upon the target's level divided by twelve for a base cost. |
Depending on the deity you worship, you will receive either the spell Smite or the spell Bane. Both spells inflict damage onto a hosts body, with plasma flares that induce further harm. |
Prayer of Protection WARDING |
303 |
Defense |
900 secs +30 secs for every Cleric spell known |
proportionate to benefits, costing 3MP +1 for every 3 DS bonus increase beyond the initial plus 10. |
This spell increases the moral fortitude of the caster, allowing for greater resistance to attacks of various forms. |
Holy Blade HOLYBLADE |
304 |
Utility |
3 blessings per level |
4mp |
You can use the Holy Blade spell to give an ordinary weapon the ability to harm the undead. |
Preservation PRESERVE |
305 |
Utility |
600 secs |
5mp |
prevents the soul of a fallen comrade from departing for the duration of the spell. |
Holy Bolt HOLYBOLT |
306 |
Attack |
Immediate |
6mp |
In the service of their gods, a cleric is able to conjure a stream of purified holy water and direct it against a target... |
Benediction BENEDICT |
307 |
Bonus/Defense |
900 secs +20 secs for every Cleric spells known |
7mp |
Permits you to garner your god's favor and impart such benefits to those around you... |
Well of Life WELLOFLIFE |
308 |
Utility |
Immediate |
8mp |
Well of Life allows you to channel your spirit force to another character. |
Neutralize Curse NEUTCURSE |
309 |
Utility |
30 secs |
9mp |
By gathering the favor of the gods, you may nullify a curse and place it in abeyance for a short period of time. Once the spell's duration wanes, the curse will return. |
Warding Sphere WARDSPHR |
310 |
Defense |
900 secs +20 secs for every Cleric spell known |
proportionate to the benefits, 10 +1 for every DS/TD bonus. |
Mastery of this spell enables you to not only extend the benefits of the warding spell to those nearby, but also to increase its effectiveness. |
Blinding BLINDING |
311 |
Attack |
15 secs +1 sec for every 4 points warding margin |
11mp |
Causes the image of your deity to be superimposed over him/herself. This vision will blind the target, causing it to be stunned for the duration of the effect. |
Fervent Reproach FREPROACH |
312 |
Attack |
Immediate |
12mp |
The cleric calls upon the power invested in him by his faith, focusing his fierce disapproval and rebuke of the target into a physical manifestation that covers the target in its entirety, severely punishing the foe. |
Prayer PRAYER |
313 |
Defense |
900 secs +30 secs for every Cleric spell known |
13mp +1 for every 3 DS over 10. |
By petitioning the gods through prayer and reverent communion, you gain a modicum of protection, giving him +10 Spiritual TD along with a bit of maneuver protection |
Interdiction INTERDICT |
314 |
Attack/Utility |
5 secs for every Cleric spell known |
14mp |
By the grace of their gods, the cleric may sanction the target's ability to harness mana, thereby depriving them of their magic for the duration of the spell. |
Remove Curse REMCURSE |
315 |
Utility |
Immediate |
15mp |
Dependant upon the inherent curse strength imparted on an item, this spell will enable you to remove the scourge relative to their ability. |
Atonement ATONEMENT |
316 |
Not yet implemented |
Variable |
. |
The exact nature of this spell is unknown at this time |
Zealot ZEALOT |
317 |
Bonus |
10 secs per level |
17mp |
The target will experience Group effect +15 AS/-30 DS and forced stance offensive. |
Raise Dead RAISEDEAD |
318 |
Utility |
Immediate |
18mp |
Mastery of this spell allows you to actually appeal to your deity to raise a fallen comrade from the dead. |
Divine Wrath DIVINEWRTH |
319 |
Attack |
Immediate |
19mp |
By invoking their god's name, the Cleric may summon the fury of their divine master. |
Exorcism EXORCISM |
320 |
Not yet implemented |
. |
. |
The exact nature of this spell is unknown at this time |
Holy Receptacle HOLYRECEPTACLE |
325 |
Utility |
Immediate |
25mp |
Calling upon the power and favor of your chosen deity, you will be able to infuse holy magic into gems. |
Prayer of Commune COMMUNE |
330 |
--- |
Variable |
30mp |
Upon reaching this level in the cleric spell circle, you will be able to cast a commune spell in order to contact his or her deity. |
UNNAMED |
335 |
. |
Not yet implemented |
. |
The exact nature of this spell is unknown at this time. |
UNNAMED |
340 |
. |
Not yet implemented |
. |
The exact nature of this spell is unknown at this time. |
UNNAMED |
350 |
. |
Not yet implemented |
. |
The exact nature of this spell is unknown at this time. |
*Important: For complete information and usage on Cleric spells, Click Here |
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