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Winking Eye

Simu Explains:

Clerics tap their power from the spiritual realm, a source of power rooted within the deities of Elanthia. As masters of this spiritual power, Clerics follow many paths; some as simple priests, others as crusaders devoted to preserving life whether by use of their spells or by dint of arms. Through their spell mastery, Clerics may commune with deities, resurrect the dead, protect themselves and their comrades and banish the undead. Clerics can gain skill at arms, but they must devote more time and energy to it than non-spell users. Heavier armor may adversely affect their ability to cast spells.

Spheres: Spiritual 
Prime stats: Wisdom, Intuition 
Mana stat: Wisdom 
Spell Circles: Minor Spiritual, Major Spiritual, Cleric Base 

Special commands

MEDITATE - Allows you to meditate on the day's events, aiding in mana and spirit recovery. Meditation requires one's full attention; speaking or taking actions will interrupt your deep thoughts.

APPRAISE - In addition to a quick appraisal of physical health, Clerics can quickly determine the spirit levels and preservation of a person's spirit.

Cleric Circle

Spell & Mneumonic

Spell#

Type

Duration

Mana

Effect

Prayer of Holding I

HOLDING

301

Attack

Variable - The duration of the hold is based on the amount of energy a cleric can gather and the power of the creature target.

proportionate to half the target level (max 20).

The Prayer of Holding spell allows you to interfere with the evil controlling principle of an undead creature for a time. This can render them in a "sleep like" state (although they do not fall down) for the period of its duration.

Smite

SMITE

302

Attack

Immediate

based upon the target's level divided by twelve for a base cost.

Depending on the deity you worship, you will receive either the spell Smite or the spell Bane. Both spells inflict damage onto a hosts body, with plasma flares that induce further harm.

Prayer of Protection

WARDING

303

Defense

900 secs +30 secs for every Cleric spell known

proportionate to benefits, costing 3MP +1 for every 3 DS bonus increase beyond the initial plus 10.

This spell increases the moral fortitude of the caster, allowing for greater resistance to attacks of various forms.

Holy Blade

HOLYBLADE

304

Utility

3 blessings per level

4mp

You can use the Holy Blade spell to give an ordinary weapon the ability to harm the undead.

Preservation

PRESERVE

305

Utility

600 secs

5mp

prevents the soul of a fallen comrade from departing for the duration of the spell.

Holy Bolt

HOLYBOLT

306

Attack

Immediate

6mp

In the service of their gods, a cleric is able to conjure a stream of purified holy water and direct it against a target...

Benediction

BENEDICT

307

Bonus/Defense

900 secs +20 secs for every Cleric spells known

7mp

Permits you to garner your god's favor and impart such benefits to those around you...

Well of Life

WELLOFLIFE

308

Utility

Immediate

8mp

Well of Life allows you to channel your spirit force to another character.

Neutralize Curse

NEUTCURSE

309

Utility

30 secs

9mp

By gathering the favor of the gods, you may nullify a curse and place it in abeyance for a short period of time. Once the spell's duration wanes, the curse will return.

Warding Sphere

WARDSPHR

310

Defense

900 secs +20 secs for every Cleric spell known

proportionate to the benefits, 10 +1 for every DS/TD bonus.

Mastery of this spell enables you to not only extend the benefits of the warding spell to those nearby, but also to increase its effectiveness.

Blinding

BLINDING

311

Attack

15 secs +1 sec for every 4 points warding margin

11mp

Causes the image of your deity to be superimposed over him/herself. This vision will blind the target, causing it to be stunned for the duration of the effect.

Fervent Reproach

FREPROACH

312

Attack

Immediate

12mp

The cleric calls upon the power invested in him by his faith, focusing his fierce disapproval and rebuke of the target into a physical manifestation that covers the target in its entirety, severely punishing the foe.

Prayer

PRAYER

313

Defense

900 secs +30 secs for every Cleric spell known

13mp +1 for every 3 DS over 10.

By petitioning the gods through prayer and reverent communion, you gain a modicum of protection, giving him +10 Spiritual TD along with a bit of maneuver protection

Interdiction

INTERDICT

314

Attack/Utility

5 secs for every Cleric spell known

14mp

By the grace of their gods, the cleric may sanction the target's ability to harness mana, thereby depriving them of their magic for the duration of the spell.

Remove Curse

REMCURSE

315

Utility

Immediate

15mp

Dependant upon the inherent curse strength imparted on an item, this spell will enable you to remove the scourge relative to their ability.

Atonement

ATONEMENT

316

Not yet implemented

Variable

.

The exact nature of this spell is unknown at this time

Zealot

ZEALOT

317

Bonus

10 secs per level

17mp

The target will experience Group effect +15 AS/-30 DS and forced stance offensive.

Raise Dead

RAISEDEAD

318

Utility

Immediate

18mp

Mastery of this spell allows you to actually appeal to your deity to raise a fallen comrade from the dead.

Divine Wrath

DIVINEWRTH

319

Attack

Immediate

19mp

By invoking their god's name, the Cleric may summon the fury of their divine master.

Exorcism

EXORCISM

320

Not yet implemented

.

.

The exact nature of this spell is unknown at this time

Holy Receptacle

HOLYRECEPTACLE

325

Utility

Immediate

25mp

Calling upon the power and favor of your chosen deity, you will be able to infuse holy magic into gems.

Prayer of Commune

COMMUNE

330

---

Variable

30mp

Upon reaching this level in the cleric spell circle, you will be able to cast a commune spell in order to contact his or her deity.

UNNAMED

335

.

Not yet implemented

.

The exact nature of this spell is unknown at this time.

UNNAMED

340

.

Not yet implemented

.

The exact nature of this spell is unknown at this time.

UNNAMED

350

.

Not yet implemented

.

The exact nature of this spell is unknown at this time.

*Important:  For complete information and usage on Cleric spells, Click Here

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