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Winking Eye

Simu Explains:

Bards are semi-spell users who combine skill at arms with elemental magic. Their song spells allow them to enhance not only their own skills in combat, but those of all in their party. Bards are also masters of lore, adept at revealing the secrets of magic items. Nearly as versatile as Rangers, Bards are somewhat more adept at using magical devices, but less so at physical skills, such as combat or maneuvering. Heavy armor will restrict their spellcasting abilities.

Spheres: Arms, Elemental 
Prime stats: Aura, Influence 
Mana stats: Aura, Influence 
Spell Circles: Minor Elemental, Bard Spellsongs 

How to sing a spellsong

PREPARE spellsong # (or the mnemonic)
SING the song either at self or a target.

Example:
PREP 1005 or PREP Lullabye
SING or SING

Mana Points (MP) are required to begin singing a spellsong, with an additional MP cost when the song is renewed. The renewal cost is variable, based on the Bard's level, Influence, and Logic, and grows as the Bard's ability in these areas increases. This renewal cost is lower than the base mana cost of the spell and is noted, where applicable, in the spell description. Each rank of Mental Lore, Telepathy that the Bard trains in will increase their renewal time by 2 seconds.

A Bard may use SING STATUS to see which spellsongs they are currently singing and an approximation of duration before the next renewal interval. A Bard can either RENEW a specific spellsong by including the spell number or the mnemonic after the command or RENEW ALL in order to renew all their spellsongs.

Most songs cost their level in Mana Points (MP) each time they are sung. For example, 1003 Fortitude Song, a level 3 spellsong, has a base cost of 3 mana. After the second song, there is an additional charge of MPs, added every renewal interval. This multi-song penalty applies any time the Bard is singing three or more songs, and increases dramatically with each additional song added. The increased cost for controlling multiple songs considers the number of songs sung, Bard circle songs known, Discipline, and Logic statistics.

A Bard may use STOP SINGING to stop singing the spellsongs. Using the STOP SINGING command will require the Bard to PREPARE and SING the spellsong(s) again. It is possible for a Bard to STOP SINGING a specific spellsong by including the spell number or the mnemonic after the command.

Bard Circle

Spell & Mneumonic

Spell#

Type

Duration

Mana

Effect

Holding Song

HOLDSONG

1001

Attack

lasts as long as you sing the song.

1mp

Using the forces of air and vibration, this will lower a single foe's ability to defend by 10 percent.  It is more effective when you play an instrument and sing the song at the same time, reducing the target's DS by an additional 5-15 points.

Vibration Chant

VibChant

1002

Attack

Immediate

2mp

This causes an object held by the target to vibrate free from the holder's grasp.

Fortitude Song

FORTITUDE

1003

Defense

lasts as long as you sing the song

1mp

This song bolsters your DS by +10.

Purification Song

PURIFY

1004

Utility

Immediate

4mp

While singing this song, the Bard can direct the resulting sonic vibrations across the surface of a gem, removing blemishes and impurities in the process.

Lullabye

LULLABYE

1005

Attack

Immediate

5mp

not renewable
not stackable upon itself.

Target may experience varying degrees of drowsiness, react more slowly than normal, be temporarily immobilized, or fall completely asleep. Undead are immune to higher-level effects, but may become drowsy or slowed.

Song of Luck

LUCKSONG

1006

Utility

Lasts as long as you sing the song

6 mp +1 for every 4 spellsongs known, over 1006.

This aids in many maneuvers and in some other areas.

Kai's Triumph Song

KAISONG

1007

Bonus

Lasts as long as you sing the song

7 +1 for every point of AS boost over +10.

Gives your group increased fighting ability.

Mass Holding Song

HOLDMASS

1008

Attack

Manual RENEW

8mp

Not stackable on top of or prior to 1001 Holding Song.

Lowers defenses of all not joined to the singer by 10 percent.

Sonic Shield Song

SONICSHIELD

1009

Defense

lasts as long as you sing the song

9mp

You create a shield of air that can be wielded in the left hand.

Song of Valor

SONGVAL

1010

Defense

lasts as long as you sing the song

10mp +1 for every +2 DS beyond +10.

Renewal Cost: 3 MP, +1 for every +5 DS bonus over +10

By singing tales of heroism and valor, you create an aura of protection about yourself, bolstering your defense by +10 DS, +1 DS for every 2 Bard spells known over 1010.

Song of Peace

PEACESONG

1011

Bonus

lasts as long as you sing the song

11mp - Renewal Cost: 4MP

You create a minor sanctuary where all creatures and players are held passive due to the soothing rhythmic sounds of the song.

Sonic Blade Song

SONICWEAPON

1012

Attack

lasts as long as you sing the song

12mp

You can weave vibrating air and magic around your right hand into a weapon of your choosing.

Song of Unravelling

UNRAVEL

1013

Attack/Utility

Immediate; manual RENEW

13mp

not auto-renewable.

Vs a player or creature: It will dispel a targeted or random spell if available.

Sonic Armor

SONICARMOR

1014

Defense

lasts as long as you sing the song

14MP

Renewal Cost: 5 MP

While singing this song, a Bard can weave vibrating air and magic, similar to Sonic Shield and Sonic Weapon.

Song of Depression

DEPRESSION

1015

Attack

Immediate; manual RENEW

15MP

Renewal Cost: 6MP

Causes all not joined to you to become depressed, decreasing their desire to ward against magic and attack.

Song of Rage

RAGESONG

1016

Attack

Immediate; manual RENEW

16MP

Renewal Cost: 4 MP

Stimulates memories of anger in the target, causing it to become enraged and attack with full force.

Song of Noise

NOISESONG

1017 Utility lasts as long as you sing the song Renewal Cost: 7 MP Calling upon the echoes of every song ever sung, you create a cacophony of sound, disrupting the magical forces in the area.

Due to the difficulty in singing this song, the bard may experience trouble renewing or singing other songspells while this song is in effect.

Song of Power

POWERSONG

1018 Bonus lasts as long as you sing the song 18MP

Renewal Cost: 15 MP

You become a moving focal point of magic in the area, providing improved mana recovery for everyone joined to you.

The bard can potentially lose control of the mana flows and potentially harm both himself and those around him

Song of Mirrors

MIRRORS

1019 Bonus lasts as long as you sing the song 19 +1 for every 5 spellsongs known over 1019

8 MP +1 for every 10 spellsongs known over 1019.

Your voice will form resonant tones that will create the illusion of multiple images of you. As such, the attacker will have more difficulty hitting the Bard, since it will become difficult to tell which is the true Bard and which is a mirror image. This illusion provides the defense equivalent of 20 Dodging ranks, +1 for every 2 Bard spellsongs known over 1019
Traveler's Song

TRAVELSONG

1020 Utility Immediate 20MP

Tapping into the elemental forces, the bard creates an illusion of past revelry so real that the bard's entire party is transported to the location of the past event.
Singing Sword

SINGSWORD

1025 Attack lasts as long as you sing the song 25mp Through clever manipulation of vibrations, you can force magic and air to take shape of a particular free-floating weapon. This free-floating weapon will follow the Bard into most areas, and he or she can direct it to attack foes.
Song of Sonic Disruption

DISRUPT

1030 Attack 60 seconds 30MP

20MPs/manual renewal

You are able to resonate your voice to such a degree that all not joined to you must suffer sonic disruption of their bodies.
Song of Tonis

TONISSONG

1035 Bonus - 35MP While singing this song, a Bard magically imparts all members of his or her party with additional speed, making all of their actions a bit quicker, and giving them an increased chance to dodge incoming attacks.
UNNAMED 1040 . . . Not yet implemented
UNNAMED 1050 . . . Not yet implemented

*Important:  For complete information and usage on Bard spells, Click Here



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