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Abreviations, Acronyms, & Definitions

.Some abbreviations listed are not always approved  of IN game but are often used such as on the amulet/amunet.

AS

ATTACK STRENGTH

DS

DEFENSE STRENGTH

CS

CASTING STRENGTH

TD

TARGET DEFENSE against magics

AvD

ATTACK vs DEFENSE Comparison

d100

Dice Roll of 1 to 100

CvA

CAST vs ARMOR - The thicker the armor of your target, the worse the CvA.  EX:  If you cast at a tegu, it has no armor, you get a CvA of +25, but a hunter troll has the same TD however, since it has armor, you get a CvA of -2, meaning the end result goes down making the critter harder to hit with heavier armor

DC

DARK CATALYST - a spell used by sorcerers

CS v TD

Casting strength Vs. Critter’s TD determines if you hit or not

.

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MS

MULTI-STRIKE

MD

MANA DISRUPT - a spell used by sorcerers

CMP

COMBAT MANEUVER POINTS - When a player trains in the Combat Maneuvers skill, they earn Combat Maneuver Points that can be applied towards learning the individual CML skills

CML

COMBAT MANEUVER LIST - the CML system is based off of your training in the Combat Maneuvers (CM) skill in the Character Manager/Skill Migrator.

TP

TRAINING POINTS - Training points are determined using the physical and mental equations. To learn skills, you must spend training points.

CMAN LEARN

COMBAT MANEUVERS LEARN - Once a player has some CMP to spend, they can use the CMAN LEARN option to begin learning a rank in an available CML skill

PTP

PHYSICAL TRAINING POINTS

MTP

MENTAL TRAINING POINTS

MP

MANA POINTS - Mana points are measures of the mana needed to cast a certain spell at a certain level.

RT

ROUNDTIME - A round is the time it takes to execute a single combat maneuver or action

SP

SPIRIT POINTS

HP

HEALTH POINTS - It is the amount of damage inflicted from pain, bleeding, shock, trauma, and ultimately death.

CvC

CHARACTER vs CHARACTER consists of two or more players roleplaying a conflict with each other without negative emotion from either player.

PvP

PLAYER vs PLAYER involves two or more players fighting each other WITHOUT ROLEPLAY. Not pretty and by simu policy, you could be banned for a specified duration.

DR

DEATH RECOVERY - When a character dies and is later restored to life.

STATS

CHARACTER or DEVELOPMENT STATISTICS - Statistics are assigned at character creation. The rate at which statistics rise is based on race, profession, and variety of other factors.

MIU

MAGIC ITEM USE - A skill required for activating a magic item.

DFREDUX OR REDUX

DAMAGE REDUCTION - the inherent ability of a character to gain resistance to damage caused by melee attacks through training in certain physical skills.

Cumulative

A spell that can be casted multiple times to increase its duration up to roughly 3 hours. 101, 104, 105, 107, 120, and 150 are examples of "cumulative" spells.

Refreshable

A spell that upon recasting "re-starts" the duration. 103, 202, 207, 211, 215, and 219 are examples of "refreshable" spells.

Stackable

A spell that can be used in conjunction with other spells. Most spells are "stackable". 205 and 206 are examples of non-stackable spells since they cancel one another out, but either CAN be stacked with 106.

Rolled

A "cumulative" spell that is cast too many times on a target can "roll-over" and the duration is "re-started".

Instant

Spells of no duration. 108, 109, 110, 111, 113, 114, 115, 116, 119, 130, and 225 are examples of "instant" spells.

Non-Cumulative, Non-Refreshable

A spell that once cast has to wait until its duration is completed before renewing. 117, 205, and 206 are examples of Non-Cumulative/Non-Refreshable spells.

Spell Circles

Spell Circles are groups of spells that are similar in function or base application and are grouped into categories depending on professions and spheres of power.

Spirit Sphere

It is the power the deities of Elanthia deign to share with their followers or other spell users.

Mental Sphere

Derived from the spell user's ability to shape reality and affect others through the mysteries of psychic energy.

Elemental Sphere

The power that exists in everyone and everything of a given world or universe or system of beliefs.

Mana

Mana is the raw magical energy found in each of the spheres of magic.

Invoke

A command that requires the Arcane Symbols skill in order to activate scrolls.

Encumbrance

The more encumbered your character, the harder it will be to perform certain actions in the game. If you're carrying/wearing many items, it may slow you down.

ENCHANT

Enchanting is the process of magically enhancing a properly prepared weapon, armor, or shield.

EL:F

Elemental Lore, Fire

EL:E

Elemental Lore, Earth

EL:W

Elemental Lore, Water

EL:A

Elemental Lore, Air

ML:T

Mental Lore, Telepathy

ML:D

Mental Lore, Divination

ML:Transfer

Mental Lore, Transference

ML:Transform

Mental Lore, Transformation

ML:M

Mental Lore, Manipulation

SL:N

Sorcerous Lore, Necromancy

SL:D

Sorcerous Lore, Demonology

SpL:R

Spirit Lore, Religion

SpL:B

Spirit Lore, Blessings

SpL:SS

Spirit Lore, Spirit Summoning

RP or RPG

Roleplaying or Roleplaying Game

TTM

THINK TO ME

IRL

In Real Life

IG

In Game

COL

COUNCIL OF LIGHT - Shhhhh! It's a secret society.

IMT

Icemule Trace

OOC

OUT OF CHARACTER

IC

IN CHARACTER

If you have questions about any abreviations, acronyms or definitions in game not listed here, let us know and we'll be glad to add it to our shelves with explaination.


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