Dated 1998 Stat Modifiers (after you roll, these will be added to the actual value placed in the locaton) I.E. A person that chooses warrior puts a 90 in Strength, it will change to a 100 after chosing the Warrior as his profession. So Don't put more than a 90 roll in any of the locations that you get a bounus +10 in or you're wasting points. |
||||||||||||||
Profession |
ST |
RE |
CH |
WI |
AU |
CO |
DE |
DI |
LO |
IN |
Mana Stat |
Sphere of Power |
||
| Warrior | +10 |
_ |
_ |
_ |
_ |
+10 |
_ |
_ |
_ |
_ |
AU |
Arms |
||
| Rogue | _ |
+10 |
_ |
_ |
_ |
_ |
+10 |
_ |
_ |
_ |
AU |
Arms |
||
| Wizard | _ |
_ |
_ |
_ |
+10 |
_ |
_ |
_ |
_ |
+10 |
AU |
Elemental |
||
| Cleric | _ |
_ |
_ |
+10 |
_ |
_ |
_ |
_ |
+10 |
_ |
WI |
Spiritual |
||
| Empath | _ |
_ |
_ |
+10 |
_ |
_ |
_ |
_ |
+10 |
_ |
WI |
Spiritual |
||
| Sorcerer | _ |
_ |
_ |
+10 |
+10 |
_ |
_ |
_ |
_ |
_ |
AU/WI |
Element & Spirit |
||
Ranger |
_ |
_ |
_ |
+10 |
_ |
+10 |
_ |
_ |
_ |
_ |
WI |
Arms & Spirit |
||
Bard |
_ |
_ |
_ |
_ |
+10 |
_ |
_ |
_ |
+10 |
_ |
AU |
Arms&Element |
||
Racial Modifiers The racial modifier will Only change the BONUS's not the actual stat itself. Keeping that in mind don't choose a giant man because you have an 85 Strength, and want a 100 there, it won't change the value, but it will add a +15 to the BONUS. |
||||||||||||||
| Race | ST | RE | CH | WI | AU | CO | DE | DI | LO | IN | HPF | MAX | ||
| Human | +5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+5 |
+5 |
6 |
|
150 |
|
| Giantman | +15 |
-5 |
+5 |
0 |
-5 |
+10 |
-5 |
0 |
0 |
-5 |
7 |
|
200 |
|
Half-Elf |
0 |
+10 |
+5 |
0 |
0 |
0 |
+5 |
-5 |
0 |
0 |
5 |
|
130 |
|
Sylvankind |
0 |
+5 |
+5 |
0 |
+5 |
0 |
+5 |
-5 |
0 |
0 |
5 |
|
130 |
|
Dark Elf |
0 |
+5 |
-5 |
+5 |
+10 |
-5 |
+10 |
-10 |
0 |
+5 |
5 |
|
120 |
|
Elf |
-5 |
+15 |
+15 |
0 |
+5 |
0 |
+5 |
-20 |
0 |
0 |
5 |
|
130 |
|
Dwarf |
+10 |
-5 |
-10 |
0 |
-10 |
+15 |
0 |
+10 |
+5 |
0 |
6 |
|
140 |
|
Halfling |
-20 |
+10 |
-15 |
0 |
-5 |
+10 |
+15 |
-5 |
+5 |
+10 |
4 |
|
100 |
|
Stat Formulas work in this way:
Listed stat = [Roll + Profession Modifier] "This is what you start the game with as far as actual stats go"
Stat BONUS = {[(Stat - 50) / 2] + Race Modifier} "This is the Bounus that appears to the Right of your Listed Stat.
Mana (or Manna) at each level = {[Level * (
Starting Health Points (HP) = (ST + CO) / 10
Additional HP are obtained by Physical Training, you get (Race HPF) + possibly
(CO bonus)/10
Stats will rise with level increases, which stats
and how much or how fast is unknown
Training points (TP)
Physical = ( CO + ST + DE + RE + DI + AU ) / 10
Mental = ( LO + IN + CH + WI + DI + AU ) / 10
The maximum number of TP's a character could have is
60/60.
Skills & Training Point costs are listed in a
(P/M)
format:
(P)hysical
(M)ental.
These values Double in cost each time you train, so a 1/1 would go to 2/2,
4/4,8/8,16/16..... ect.
The Skill
Warrior
Rogue
Wizard
Cleric
Empath
Sorcerer
Ranger
Bard
Two Weapon Combat
5/1
5/3
25/20
14/12
25/20
25/20
5/4
5/5
Armor Use
2/0
3/0
14/1
5/1
15/1
15/1
4/0
5/0
Shield Use
2/0
3/0
8/1
5/1
7/1
8/1
4/0
5/0
Combat Maneuvers
4/3
4/5
15/8
9/4
20/15
22/15
6/3
8/3
Edged Weapons
2/1
3/1
9/1
6/1
10/1
10/1
3/1
4/1
Blunt Weapons
2/1
3/1
9/1
5/1
9/1
10/1
4/2
10/1
Two-Handed Weapons
4/1
8/2
20/3
13/2
20/3
20/3
10/2
15/2
*Ranged Weapons
3/2
5/1
20/3
12/1
20/3
20/3
4/1
8/2
*Thrown Weapons
4/1
4/1
20/3
12/1
20/3
20/3
10/2
12/2
Pole Arm Weapons
4/1
11/2
20/3
12/1
20/3
20/3
12/2
6/2
Climbing
4/1
2/1
6/2
4/1
6/2
6/2
2/1
4/1
Swimming
3/0
2/0
3/1
3/1
3/1
3/1
2/0
4/1
Multi-Opponent
5/2
10/3
20/25
10/4
20/25
20/25
10/4
9/4
Disarming Traps
2/4
1/1
2/7
2/7
2/9
2/7
2/4
2/3
Picking Locks
2/4
1/1
2/8
2/8
2/8
2/7
3/4
2/4
Stalking & Hiding
3/2
1/1
5/3
5/4
6/5
6/5
2/1
3/2
Perception
0/3
0/1
0/3
0/3
0/3
0/3
0/3
0/3
Spell Research
0/160
0/80
0/10
0/10
0/10
0/10
0/32
0/24
Scroll Reading
0/7
0/6
0/1
0/3
0/3
0/2
0/5
0/4
Magic Item Use
0/10
0/7
0/2
0/3
0/4
0/3
0/6
0/5
Mana Sharing
0/25
0/25
0/7
0/2
0/2
0/3
0/3
0/10
Spell Aiming
5/25
4/22
2/1
3/2
3/2
3/1
5/15
3/10
Ambush
4/4
1/2
15/10
12/12
15/15
15/14
3/2
5/6
Physical Training
2/0
3/0
8/0
6/0
2/0
8/0
4/0
5/0
First Aid
1/3
1/3
3/3
2/1
1/0
3/2
2/2
2/3
Trading
0/4
0/3
0/3
0/3
0/3
0/3
0/3
0/2
Picking Pocketes
3/3
1/0
3/3
3/3
3/3
3/3
2/3
2/2
Brawling
2/1
3/2
20/3
7/2
20/3
20/3
5/1
5/1
* Special note - Items with an * by them will only
be used after Simutronics Implements the Engagement system, Which is still
in the works at this time.
The Number of times you can train in a skill is dependent on your Profession.
Each training in a skill doubles the cost for the next training for that
Level. (the next training the costs will be back to the original cost)
As you train beware that
up to the first 50 points you get +5 for every time you train,
from 50-99 you get +4 for every time you train,
from 99-148 you get +3 for every time you train,
ect....
Research and compilation by Lord
Gleneth
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and service mark of Simutronics Corporation. all rights reserved.The
GemStone® III game is copyright©1987-2003 Simutronics Corp.All
rightsreserved.GemStone® is a registered trademark of Simutronics Corp.
All rights reserved.
This page created & maintained by
Jypsie Calbot
© 2003
Jypsie's
Elanthian Library
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