Xon Gaming Parts List - Page 3 Last updated on 05/15/07
ADVENTURES and RULES SUPPLEMENTS
(1983) ISBN: 0-425-06949-4 (Not on product, on the
packaging) This 40 page booklet contains a complete adventure scenario for Star Trek: The Role Playing Game, with all the necessary background material. Included are complete deck plans for FDR 39 and a complete crew roster for use with this adventure and beyond in your own scenarios'. This gamemaster package can be used with campaigns set aboard the USS Enterprise or any other Federation vessel.
There are two different covers for this book. One done by Deitrick and one done by O'Connell.
(1983) 40 pages. ISBN: 0-931787-12-2 This adventure scenario for Star Trek: The Role Playing Game contains everything a gamemaster needs to recreate the mystery and excitement of murder on Janus VI. This booklet is designed for use in campaigns featuring the U.S.S. Enterprise crew, and includes complete maps and floor plans for the Janus VI pergium processing facility, which can also be used in later adventures.
2203 Trader Captains and Merchant Princes (First Edition)
(1983) 52 pages ISBN: 0-425-06954-6 These rules will take your Star Trek campaign away from the rigid and regimented world of Starfleet and into the rough-and-tumble universe of interstellar commerce. Play a merchant, a rogue, a pirate, or a combination of all three. Included are all the rules and charts needed for the creation of various traders, privateers, merchants, con-men, and rogues. Introducing non-military personnel as player characters for the first time. A complete system for trading commodities, playing the stock market(mini-game), procuring a bank loan, and the economics of running a starship are all presented in an easy to understand format. Also includes details of the Federation economy.
Money In the Federation:
2203 Trader Captains and Merchant Princes (Second Edition)
(1987) 128 pages ISBN: 0-931787-13-0 From trading tribbles to outwitting Orions. Enter the world of high finance and low dealing in the Star Trek universe, and enjoy the freewheeling life of the independent trader. This two-book supplement to FASA's Star Trek: The Role Playing Game(Secound edition) includes all the rules and charts needed to create traders, privateers, merchants, con-men, and rogues. Enabling players to buy private ships, obtain cargoes, and turn profits no man has turned before. In addition, players and gamemasters will learn the ins and outs of the Federation economy - from pricing goods to trading commodities on the UFP stock exchange, and playing the stock market, procuring a bank loan, and maintaining a starship.
Start playing the space lanes today in search of adventure and booty! 2nd Edition - Whats New
2204 Ship Construction Manual (First Edition)
(1983) 56 (44?) pages ISBN: 0-425-06952-4 Build any Starship from the mighty Enterprise to an Orion Blockade Runner can be constructed and the player reference panels drawn. Basic data is included for the Federation, the Klingon, Romulans, Gorn, and Tholians. Now players can design new Federation ship classes and gamemaster's new adversaries. These rules supplement tells you everything you need to know to design, build, and arm your own starship, as well as information on how to rate them in combat. It contains full explanations of ship design limitations and all construction costs, procedures, and schedules. Includes: Table of Contents:
First Edition Starship Combat (SC) Rules Update:
2204 Ship Construction Manual (Second Edition)
(1985) 80 pages ISBN: 0-931787-14-9 Begin your career as a starship engineer and designer. The Ship Construction Manual contains all of the information necessary to construct starships for your Star Trek Role Playing Games. The recently declassified information in this manual allows the design of state-of-the-art starships of Federation, Klingon, Romulan, Gorn, or Orion origin. The easy-to-use format combined with the comprehensive data also provides the information necessary to build any ship active during the last 60 years of Star Trek history/TOS and the classic films, upto Star Trek 4. The 80-page rulebook includes the tables for the various engines, weapons, shields, and computers that make up starships, essays on the design philosophy of the major races, detailed information on the cost and availability of the equipment, and a system for rating the ships in combat. Theres Diagrams and background info of warp and impulse drive development. The Ship Construction Manual is required reading for all Star Fleet personnel and potential ship designers from all of the major races. Using a new -Secound Edition- Construction system, The Ship Construction
Manual provides improved rules for: Note: Does not directly support construction of a three warp engine starship. But does for single and dual. Officialy There is no such thing as a single warp engine starship or a tri configuration in the Star Trek Universe. Single Warp engine ship testing was abandoned some time shortly before the ST:TMP. Although in ST: TNG they have shown single warp engine starships on bridge displays, including a ship from the late TOS/early TMP period and some possiably from TNG era or slightly earlier. The Three engine configurations where only shown on screen in Altered Timelines or Possiable Futures only. Recalculating Ship Recognition Manuals WDFs: FASA used a different formula to calculate CE prior to the second edition of the Starship Construction Manual.The Federation and Klingon Manuals WDF/D vary significantly with results from the 2nd ed Construction Manual CE formula. But in the Romulan Manual the numbers matched. The romulan ships that appeared in the STCS rulebook also had corrected WDF/D.
(1983) ISBN: 0-425-06953-2 A complete adventure - Players must ignore the Prime Directive of non-interference in order to save the inhabitants of a doomed planet. "He's stealing my soul!" While strolling down the street the party comes upon a beggar who appears to have only one leg. You may wish to put some Kopas (local currency) into his bowl at which the beggar will smile genially. The medical officer decides to carefully scan this individual since he has not seen any other Alerian who does not seem totally fit. As the tricorder is turned on it begins making its normal whining sound. The beggar hears the peculiar noise, sees the device and begins shouting in mortal terror: "Ayak! Ish Bendanaada ju serada megeni kra kra Jhopo!" which when translated will turn out to mean "Help! This off-world swine is trying to steal my soul!" The local merchants, who have become quite attached to this fellow as knows just about
the filthiest stories ever heard in Kembali, will come running to his aid and will insist
that the party leave him alone. They won't be violent about it since after all, he is only
a beggar and no one fights over a beggar. The tricorder reading taken by the medical
officer indicates something peculiar about the beggar's missing leg.
(1984) 48 Pages ISBN: 0-931787-16-5 (on folder package) Internal Security Dispatches: Do Not Open on Penalty Of Death Termination Order 1456: It is suspected that Admiral Krador, a brilliant veteran of the Romulan wars, has been gathering forces to overthrow the Emperor. Under the direction of the Fourth Frontier Security Area Command, you and your crew aboard the warpshuttle IKS Vacsin will go to Muldor IV, penetrate Krador's stronghold, and take appropriate action against Krador and his senior officers. The mission is a vital one, though very difficult, and it must be accomplished, even at the expense of your lives. This adventure for Klingon characters starts with an order to execute a rogue Klingon admiral who is plotting to overthrow the emperor. Of course, the admiral is not without resources himself. Issued by Internal Security, Imperial High Command. Subject Thought Admiral Krador Zantai Rrilac. Mission: End His Command!.... It is suspected that Admiral Krador, a brilliant veteran of the Romulan wars, has been gathering forces to overthrow the Emperor. Under the direction of Fourth Frontier Security Area Command, you and your crew aboard a warpshuttle IKS Vacsin will go to Muldor IV, penetrate Krador's stronghold, and take appropriate action against Krador and his senior Officers. The mission is a vital one, though very difficult, and it must be accomplished, even at the expense of your lives! Contents inside book:
(1984) 48 Pages ISBN: 0-425-06968-0 Although the Federation and the Gorn Alliance have concluded a treaty, a band of renegade Gorn ships have been raiding Federation shipping. This threatens to jeopardize the peace. The Gorn have told Star Fleet the location of the planet where the renegades have their base. Your destroyer, the USS Hastings, has been dispatched to carry a Gorn Ambassador to meet with the renegades. It seems like a normal mission, but the Ambassador turns out to be none other than the Gorn Captain who fought with Capt. James T. Kirk of the Enterprise. He brings aboard with him a squad of 'bodyguards.' Your Security chief senses that something isn't quite right ... Contents inside book:
(1984) 48 pages. ISBN: 0-931787-18-1 (on folder package) This adventure sends the characters to open trade talks with Orions. Unfortunately, others in Star Fleet have different ideas, and want to use the ship for espionage. Then there's the missing merchant ship... The Captain of TransSolar's Eridani Star was not a happy man. By all rights, he ought to have been satisfied, confident, and even smug. He'd just received permission to open trade talks with the Orion-settled world of Daros IV, the commercial center for an entire sector. 'Unfortunately,' thought the Captain, 'there is a fly in the ointment - several flies, in fact, and they all wear Star Fleet uniforms. A Federation merchant ship had disappeared near the Daros system, and someone in Intelligence was convinced that the merchant ship Eridani Star would make an excellent spy ship for cover for an intelligence mission in Orion Space.
Designed to be used with 2203 Trader Captains and Merchant Princes (First Edition) but you can adopt it for use with a small group of Starfleet Officers that investigate matters.
(1984) 48 pages ISBN: 0-931787-19-X Not on product, perhaps on packaging. Trouble abounds for the merchant crew when dilithium shipments are being hijacked. Can
the players take matters in their own hands, or will they lose their freighter? Hauling
dilithium can be a lucrative occupation, but when there are pirates in the area, you can
lose a lot more than just your margin of profit. Contents inside book.
Designed to be used with 2203 Trader Captains and Merchant Princes (First Edition) but you can adopt it for use with a small group of Starfleet Officers.
(1985) 48 pages ISBN: 0-931787-20-3 The Outcast is a Module/Adventure where the players attempt to recruit an outcast Romulan as a Federation Intelligence Agent. Covert operations without Star Fleet sanction lead players into a web of crime and possible interstellar war. Greetings, old comrade! I trust that this message finds you well and that your career is going smoothly. It has been a long time since we were in contact, and so it is difficult for me to presume by asking for a favor. What I ask I cannot explain, but much depends on this. You will be contacted by a Vulcan named Salak, who is on a mission of utmost secrecy dealing with a renegade Romulan. I urge you and a few of your best fellow officers to aid him with his mission, though you will have no official Star Fleet sanction. Do not attempt to contact me. I cannot respond, and would be forced to deny all. For whatever it is worth, I wish you all the luck that humans seem to put so much faith in. Sonam Contents inside book:
(1985) 40 pages ISBN: 0-931787-21-1 As the new Commander of the Klingon Battlecruiser Malevolent , you must perform a security inspection of an intelligence-gathering base on the Klingon/Romulan border. The Romulans show up to complicate matters. As newly promoted Commander of the refitted IKV Malevolent patrolling near the infamous Triangle Zone, opportunities for quick advancement and promotion would arrive as a matter of course. Although the crew has different opinions about the current power struggle in the politics and policies of the Klingon Empire, they all work well together. Then came the order from the Fleet Command to perform a security inspection on the secret intelligence base on Valtor III located in the Klingon/Romulan Disputed Area. Captain Discretion allowed. Captain's Discretion: the chance to live or die by one's actions. No one said that success in the Klingon Empire was easy. An adventure for STRPG. The following supplements are suggested to be used with this adventure; Klingon Battlecruiser Deck Plans and Star Trek III Combat Game.
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