Action Points, To-Hit Modifiers, and Damage Given in Unarmed Personal Combat
For FASA's Star Trek RPG.   HTML by David Schneider.

action points table   table of to-hit modifiers
Position change   Target Modifiers
turn in place 1   Range
stand to sit or sit to stand 1 Point Blank

+15

stand to kneel or kneel to stand 1 Short

0

Kneel to prone or prone to kneel 1 Medium

-15

Movement   Long

-30

1 square sideways or up/down 1 Extreme

-45

1 square diagonally 1.5   Size
Evade 1 square sideways or up/down 2 Small

-15

Evade 1 square diagonally 3 man-sized

0

Crawl 1 square sideways or up/down 2 large

+15

Crawl 1 square diagonally 3 Specific location

-15

Run for full turn 1/2 AP   Position
Climb stairs or ladder 2xAP Erect

0

Climb rope 3xAP Crouched

-5

Swim 2xAP Prone

-10

      Concealment
Equipment Use   Less than 1/3

0

Short communication 1 1/3/ to 2/3

-10

Draw and ready device 2 More than 2/3

-30 to -50

Operate familiar device 2   Movement
Draw and ready weapon 2 Stationary

+15

Aim weapon 2 Moving

0

Quick-draw and fire 3 Running

-5

Fire ready weapon 1 Evading

-15

Throw ready weapon 1
Adjust weapons settings 2   Attacker Modifiers
Reload weapon 2   Aiming
Combat/ Emergency Evasion Aimed Shot

+25

Attack 3 min. Snapshot

0

Parry/defend 2 min. Quickdraw/shoot

-25

Dodge 3 min. Wrong hand

-20

Duck thrown weapon/object 2 Simultaneous Attacks

-10 each

Hide in same square 1   Movement
Hide in adjacent square 4 Stationary

0

Roll sideways 2 Moving

-5

Drop suddenly 1 Running

-15

Dive to prone 2 Evading

-30

Dive roll 4
Flying tackle 4 min.


 

Damage Given in Unarmed Personal Combat

STR

Damage

01-25

1D10-3

26-50

1D10

51-75

1D10+3

76-100

2D10

101-125

2D10+3

126-150

3D10

151-175

3D10+3

And so on for higher STR scores